|Reviewer: Icemoon||Date: Jun 29, 2001|
|Honestly I loved this game. I've been playing it off and on for years and I still find myself going back to it to get a dose of something different. The music was wonderful, the character art was good. It can get a bit confusing at times because some of the areas(caves, temblpes, etc.) were hard to navigate, but hey thats the challenge of the game. Being a long time player and fan of this game I give it 2 thumbs up, but its one of those games that after finishing you walk away from for a bit because if you play it to often you'll lose the enjoyment that it can give you.
I say grab it, its a keeper.
|Reviewer: Sebastian||Date: Jun 22, 2001|
|This is NOT a card RPG. if you've played Final Fantasy 8 or 9, you know their card games. This game is NOTHING like that. Don't be fooled. The reason everything is on a card is the theme of the game. Or didn't you notice the title which refers to Tarot cards. And I believe it adds a nice change to the usual RPGs of the times. And don't think that the cars are static. When in non-combat mode, they show the portrait of the character. Then when in combat they change to show the entire character in a battle-ready position. The cards also show action - when someone attacks, the character swings their weapon.
It's the only RPG from HAL America (shame...) but it's very unique. Unfortunately, no one took notice. The artwork is in my opinion VERY good. C'mon... what do you want? This is SNES! The only reason I haven't given it a ""10"" is because of the bland dungeon areas. Although the athmosphere combined with the music is excellent, you sometimes feel as if you've lost any sense of direction or place.
The music is addicting and the gameplay is pretty straight forward. You have basic attacks, magic attacks, card-magic attacks, and items. There are also numerous other options such as CALL which allows you to switch the element spirit you're currently using. Each element spirit acts as an additional party member and can cast numerous spells.