|Reviewer: Trekiehunter||Date: Jul 4, 2002|
|What to say...Although less known, this game is up there with the greats like FFIII/FFVI, Mario Kart, and Chrono Trigger. Its a RPG/sim which actually can be a good combination. The pace is set by which character you choose, the pirate/privateer games seem to go by fast (20-30 hours), the 3 adventurers are kinda meduim paced (30ish hours), and the trader is slow and surprizingly addictive (30-alot, my max was around 80 or 90 hours)
In general, the graphics are good. Thiers a kinda cool cut sequence (for lack of better word) when you sink a ship, but you really have to try hard to SINK it (no kill off crew/commadore which is much easier)There are a few places where they could have been better, but i'll leave them uncommented on.
Good background music that stayed where its supposed to be; in the background. Diffrent parts of the world have diffrent mucic in the ports, 'appropriate' for the region. Otherwise, it doen't get annoying even after 10ish hours ;)
Play it for yourself. Thats all i can say
Its a good game, and its not all that well known. i got the game in '96 and i still play it if i get really bored. the problem is that its too d*mn addictive.If you want to start this game make sure you have nothing major to do for a while. (I made the mistake of starting a game as the trader right before finals last year...lets leave it as it was a BAD idea)
|Reviewer: Phil's Dad||Date: May 25, 2002|
|Uncharted Waters: New Horizons is one of the greatest and perhaps most overlooked games for the SNES console. It can be most easily desribed as somewhat of a cross between a historical RPG and a sailing strategy simulation. It has both elements of RPGs, and more complex strategy games.
The game takes place in Europe in 1522, and you can choose between 6 different characters all representing different nations in Europe. Each character has a different quest and storyline, but at the same time, the characters' stories all intertwine as will be seen.
Within each quest, is a compelling storyline, like any good RPG. In addition, you have the freedom to do many things in the game. You can make a fortune by trade, become a pirate, or search the world for treasures and adventure. You can also meet many different people, with over 60 people you can hire as your mates.
While having fun with this game, there is also quite a bit that can be learned. The player will learn some of the basics of sailing and sea life. Even more so, it is a good way to learn geography and even a little history.
|Reviewer: Sting Ray||Date: Feb 26, 2002|
|This game is a rpg/simulation to put it loosly. This game will appeal to the Sim City lovers as well as the Final Fantasy lovers. This game places you in the 1800's as one of eight characters. You are given a ship and crew and are given the ability to literaly sail around the world. Alot of the game play is taken up on the story line of your character but even more so improving your ship and eventually your fleet. This can be accomplished a number of ways. One is to sail form port to port tradeing goods. Other ways are to fight pirates, fight against another country, or become a pirate. There are a number of other ways but those are the most notible.
Here's a tip that'll help you out a ton. Visit the shops during the middle of the night when they are normally closed. Just go in and out of the hotel to advance the time a bit. Most shops will sell a special item you don't usually see. This is a great way to get the star rated sword and armor. Ratings go from D to C to B to A to star. Star being highest of coarse.