Re: NES games, etc.
Posted by Tricob on .
Quote:
>I'd be happy to do some occasional beta testing for you, Tricob.
Thanks. I'll keep you posted on any updates. :-)
>Any more details on that?
The game involves getting from one side of the screen to the other as fast as you can in your spaceship. Debris is scattered about in each sector, which you must avoid contact with. The types of debris change from sector to sector (Meteors, then satellites, etc.).
There are at least ten sectors to cross in the game, and you start off each sector at the right-hand side of the screen. You ship moves constantly towards the left, but pressing the Left direction key makes the ship move forward faster.
You have a bonus in each sector which starts out high, and decreases as your ship moves forward. The faster your ship moves forward, the less your bonus will decrease, but you also won't be able to move Up and Down as fast as you would if you were moving forward more slowly.
Your bonus is awarded (and then reset to maximum) every time you pass a sector.
If you have a clear path straight ahead of you, you can press [A] or [B] to go into Hyperspace. Your bonus won't decrease when your ship is in this mode. When you are in this mode, you have no control of your ship until you reach the end of the sector, or if you have a collision with a piece of space debris.
Every few sectors, there will be two power-up stations shaped like a pair of hamburger buns. Each station has a barrier that blinks on and off. Time it right, and you can get your ship in there when the barrier is down, and the barrier re-appears around you, giving you a special bonus (I haven't decided what yet). It isn't necessary to go through the stations to pass these sectors.
In the final sector, you see your home base, and now you must expertly maneuver your ship to fit into the docking bay. Do this successfully, and you win the game.
The game also has a high score chart and various settings to increase/decrease the overall game speed, and to change the amount of Space Debris you must encounter in the sectors. These additional options allow the game to be fine-tuned to the player's skill, be the user a beginner or expert.
Anyway, that's probably more about "Space Dodge!" then you ever wanted to know. :-)
- Tricob.
"Glass Tiger for life!
"
I'd be happy to do some occasional beta testing for you, Tricob. Any more details on that?
Actually, I've also delved into a little game-making myself using a software package called MultiMedia Fusion (also known as MMF2, as it's in it's second vresion). It's useful for people like me who are devoted to old-skool, gameplay-focused games, but without much programming knowledge needed. I picked up the full version about a year and a half ago, and I've made nearly half a dozen different projects so far. My next one, "Imperfect Pong," is almost done (just the final boss level needs to be completed), and I plan on releasing it within a week or so after some heavy duty testing.
For more info on MMF, you can check out the developer's website:
www.clickteam.com
A nice community site for MMF game makers is The Daily Click:
www.create-games.com
Actually, I've also delved into a little game-making myself using a software package called MultiMedia Fusion (also known as MMF2, as it's in it's second vresion). It's useful for people like me who are devoted to old-skool, gameplay-focused games, but without much programming knowledge needed. I picked up the full version about a year and a half ago, and I've made nearly half a dozen different projects so far. My next one, "Imperfect Pong," is almost done (just the final boss level needs to be completed), and I plan on releasing it within a week or so after some heavy duty testing.
For more info on MMF, you can check out the developer's website:
www.clickteam.com
A nice community site for MMF game makers is The Daily Click:
www.create-games.com
