Re: How to submit hacks for games not in "Game Tit
Posted by Rin Tohsaka on .
And while on the subject, two other policies of RHDN I've previously run into that I'd also like to bring attention to possibly reconsidering are:
1. only authors or people connected with the development of a given patch are supposed to submit them, though "random anons" seemed to be accepted if the author is MIA
2. patches much have English descriptions and/or readmes
The first one commonly is unintentionally ignored in that I've submitted things created by others but then years later they didn't accept an update and/or fix due to me not being the author (my most common ones was simply converting to newer, better supported patch formats or providing headerless SNES patches), yet I was the one that originally submitted it but the person that originally accepted the submission didn't know at the time that I wasn't connected to the development of the patch at all.
Regarding the second; I had a slew of Japanese Super Metroid hacks that I had begun trying to submit like 15 years ago, some of which I never got posted because of this policy after, something like the 3rd or 4th submission, they not only started rejecting them but even went back and deleted several of my previously-accepted submissions (to clarify, I'm not fluent in Japanese and therefore couldn't translate the readme and such).
1. only authors or people connected with the development of a given patch are supposed to submit them, though "random anons" seemed to be accepted if the author is MIA
2. patches much have English descriptions and/or readmes
The first one commonly is unintentionally ignored in that I've submitted things created by others but then years later they didn't accept an update and/or fix due to me not being the author (my most common ones was simply converting to newer, better supported patch formats or providing headerless SNES patches), yet I was the one that originally submitted it but the person that originally accepted the submission didn't know at the time that I wasn't connected to the development of the patch at all.
Regarding the second; I had a slew of Japanese Super Metroid hacks that I had begun trying to submit like 15 years ago, some of which I never got posted because of this policy after, something like the 3rd or 4th submission, they not only started rejecting them but even went back and deleted several of my previously-accepted submissions (to clarify, I'm not fluent in Japanese and therefore couldn't translate the readme and such).
That's understandable in terms of adopting their policies, but I do strongly feel that their policy was misapplied to my submission since it actually was initially approved, but later got removed even though I only made some typo corrections or the like and changed no content.
To clarify, the patch itself operates completely without using the gecko code, but you can alternatively use the described gecko code by itself without using the patch to achieve the same result. I myself did not make the gecko code and was simply trying to bring attention to the fact that an existing yet different method exists that achieves the same end result.
To clarify, the patch itself operates completely without using the gecko code, but you can alternatively use the described gecko code by itself without using the patch to achieve the same result. I myself did not make the gecko code and was simply trying to bring attention to the fact that an existing yet different method exists that achieves the same end result.
Replies:
Re: How to submit hacks for games not in "Game Tit | Vimm -- 11/29/2024 5:39 am UTC |