Re: How to submit hacks for games not in "Game Tit
Posted by Vimm on .
Quality control is a challenge I'm not looking forward to.
I can see the need for English descriptions since you can't QC what you can't read. These days a quick pass through Google Translate should give you a good feel what it says, so maybe that's enough.
Having the creator submit is ideal but as you've pointed out, that's not realistic.
I can see the need for English descriptions since you can't QC what you can't read. These days a quick pass through Google Translate should give you a good feel what it says, so maybe that's enough.
Having the creator submit is ideal but as you've pointed out, that's not realistic.
And while on the subject, two other policies of RHDN I've previously run into that I'd also like to bring attention to possibly reconsidering are:
1. only authors or people connected with the development of a given patch are supposed to submit them, though "random anons" seemed to be accepted if the author is MIA
2. patches much have English descriptions and/or readmes
The first one commonly is unintentionally ignored in that I've submitted things created by others but then years later they didn't accept an update and/or fix due to me not being the author (my most common ones was simply converting to newer, better supported patch formats or providing headerless SNES patches), yet I was the one that originally submitted it but the person that originally accepted the submission didn't know at the time that I wasn't connected to the development of the patch at all.
Regarding the second; I had a slew of Japanese Super Metroid hacks that I had begun trying to submit like 15 years ago, some of which I never got posted because of this policy after, something like the 3rd or 4th submission, they not only started rejecting them but even went back and deleted several of my previously-accepted submissions (to clarify, I'm not fluent in Japanese and therefore couldn't translate the readme and such).
1. only authors or people connected with the development of a given patch are supposed to submit them, though "random anons" seemed to be accepted if the author is MIA
2. patches much have English descriptions and/or readmes
The first one commonly is unintentionally ignored in that I've submitted things created by others but then years later they didn't accept an update and/or fix due to me not being the author (my most common ones was simply converting to newer, better supported patch formats or providing headerless SNES patches), yet I was the one that originally submitted it but the person that originally accepted the submission didn't know at the time that I wasn't connected to the development of the patch at all.
Regarding the second; I had a slew of Japanese Super Metroid hacks that I had begun trying to submit like 15 years ago, some of which I never got posted because of this policy after, something like the 3rd or 4th submission, they not only started rejecting them but even went back and deleted several of my previously-accepted submissions (to clarify, I'm not fluent in Japanese and therefore couldn't translate the readme and such).