Re: August's rant

Posted by aletheian on .
Like this rant and the last rant Vimm, you mentioned that oldschool rpg's were different (like dw1) in that you actually had to spend time leveling up so you won't get yer rear end kicked. The real truth is all games as you might notice are now easier then they were when, say, SNES was still around. Why? Kids are lazy these days, they want to have no part in continous repetitive trying of levels over and over again not knowing that that's how you get good and get replay value. The reason we pop in old games so often even though we've beaten them countless times before is because they are hard to beat and fun. New games that come out get a bad rating if they are hard, my prime example is midnight club 2. This game got a bad rating making it unable to be compared against NFSU, but why? It was fun. The only way to make them anywhere near as hard as the classics is to turn the difficulty all the way up or waste your time playing online and getting really competitive. I've trained myself to not throw the control when something is super hard, but to go at it again or just take a break and do something else. I think probably the two hardest games i've ever played are skyshark(nes) and battletoads(nes), notice both these titles are for nes, not ps2.

In reply to: August's rant posted by Vimm on .
I've posted a new rant for August. I was a little hesitant getting started but once the ascii started flowing I was having trouble turning it off. I touched on a few things that I've always wanted to talk about but have never heard anyone else talk about, so I figured I'd throw it out there.


Replies:
Re: August's rant
oldschoolrocker -- 8/12/2005 3:06 pm UTC