Re: August's rant

Posted by mikethepoor on .
I completely agree. The older games were more fun when they were challenging without being frustrating. Sometimes they were, but that's when gamers were still willing to admit that they sucked and needed training. Modern gamers assume that something's wrong with the game when they can't win, so developers turned the difficulty down. Consider this, if you will: On MKDA, I can trounce the computer on hardest, while hardly even thinking. I STILL haven't beaten The Legend of Zelda's second quest, and I'm 22. Part of it is because the quest is genuinely hard, and then some of it is me partially falling into the same pit that has consumed so much of modern gaming. *sigh.* Gimme the days when all we needed to know was "You're a plumber/hedgehog, and that guy is a turtle/mad doctor. After 'em!". And off we went. ...Until systems like the PS1, Saturn, and N64 were released. Then there was so much power that developers felt obligated to use it all. But since their basic design principles still worked, they figured they could just make it, to paraphrase Gau from FF6, "Shiny, shiny! Shiny shiny shiny!" To a saddening extent, that was successful, and games grew stagnant in core mechanics. Of course, I may be expecting too much of video games, to ask that they occasionally do something new and exciting, instead of the same thing and just looking better each time. Refinement's nice, but you do still have to branch out. Now, though, my tendons are bothering me from emulating too many games using a keyboard. See ya 'round.

In reply to: August's rant posted by Vimm on .
I've posted a new rant for August. I was a little hesitant getting started but once the ascii started flowing I was having trouble turning it off. I touched on a few things that I've always wanted to talk about but have never heard anyone else talk about, so I figured I'd throw it out there.