NES Zapper emulation
Posted by AbandonedTeller on .
How can games like Duck Hunt and Wild Gunman, which require a light gun such as the NES Zapper to be played, be experienced on an emulator?
Is it even possible to replicate a "hit" signal from the gun (dark being detected by the lens for one frame then light being detected the next) but only when the mouse cursor is over a duck's hitbox?
Is it even possible to replicate a "hit" signal from the gun (dark being detected by the lens for one frame then light being detected the next) but only when the mouse cursor is over a duck's hitbox?
Replies:
Re: NES Zapper emulation | ExampleName -- 2/1/2023 5:36 am UTC |