Re: NES Zapper emulation
Posted by ExampleName on .
Mesen, FCEUX, Nestopia, puNES, and many other NES emulators already have Zapper support by using your mouse cursor to replicate the signal by simply clicking. You can see this yourself by just playing them with any of the emulators I mentioned.
How can games like Duck Hunt and Wild Gunman, which require a light gun such as the NES Zapper to be played, be experienced on an emulator?
Is it even possible to replicate a "hit" signal from the gun (dark being detected by the lens for one frame then light being detected the next) but only when the mouse cursor is over a duck's hitbox?
Is it even possible to replicate a "hit" signal from the gun (dark being detected by the lens for one frame then light being detected the next) but only when the mouse cursor is over a duck's hitbox?