Re: Non-manual material

Posted by Vimm on .
I had originally intended for such things to be included in vlm's and they would light up an icon if they were available. I didn't think there was much call for it so I'd never gotten around to it. If I were to add that I'd need a naming convention. Manuals are currently named with a "-#", so maybe inserts could be "-in#"? Or maybe "-ex#"? (INsert or EXtra) And then there's always the box and the game itself. Maybe they could be -front#, -back#, and -game#. I tried printing out that manual and had the same problem. Looks like there's definitely a bug in there somewhere. Now's not really a good time to fix it though since I don't have the compiler I used right now and I'm builing a new computer next week anyway. I guess it's time to give the manual viewer a little update though, so maybe in a couple weeks I'll see if I can fix printing and add support for non-manual materials.

In reply to: Non-manual material posted by zidanax on .
Since I didn't get an answer earlier, I'll ask again: is it OK to contribute non-manual material likes maps or reference cards?