Shining in the Darkness - Battle Edition v2 Complete
Hack of Shining in the Darkness
| Released By | 318 |
| Category | Complete |
| Platform | GEN |
| License | N/A |
| Patching Information | BIN Format (GEN) |
| Genre | Role Playing |
| Mods | G, L, GP, O |
| Game Date | Mar 28 1991 |
| Patch Version | 2.0 |
| Release Date | Dec 4 2012 |
| Readme | Yes |
| Last Modified | Oct 6 2015 |
Game Description:
How has this fantastic game not had a review done for it? That is a pure travesty!
Being on a retro binge lately, I meandered back towards Genesis games of my youth. I fondly remember Shining in the Darkness as both a brutally difficulty and an unforgiving game.
The early-game difficulty tends to be reminiscent of Dragon Quest 1 for the NES in how you have to struggle just to survive your first few battles without getting killed.
Sell your starter Bronze Knife and grab a Short Sword? Or wait until you painstakingly earn 25 gold pieces to be able to sell that Knife and buy a Bronze Saber upgrade instead?
This game does NOT mess around even in the early game. The very first corridor will have you facing off against multiple tough enemies that will make short work of any unprepared adventurers!
The graphics and aesthetic hold a unique and lovely charm that holds up even today. The Pseudo-3D first-person dungeons are reminiscent of Phantasy Star 1 for the Sega Master System and work in much the same manner (and are just as frustrating).
Sound is a mixed bag. The nature of the game requires that you hear the same short loop of the labyrinth interior and battle music over and over ad nauseum. The Tavern and Shop music selections are well done and match the humor of the game quite well, but the overall soundtrack is dull and forgettable.
One highlight of this game is how well the Enemy AI adapts and reacts to the situation. They react to your spells and actions just as much as you react to them. Conditional battle actions litter the Bosses and newbies will be completely obliterated by early bosses at least once.
Unlike most other RPGs, status effects are not only useful but usually work on most enemies in the game (including many bosses!) so don't skimp out on them.
You should love dungeon crawling and first-person map-making or you will grow bored very quickly. Resist the temptation to check out user-made maps and make your own as you go along.
In the pre-GameFAQs days of my youth, I did just that (and have the spiral notebook of maps and notes to prove it). You can beat the game fairly easily around Level 50 or lower but awesome awards await those who hit Level 60 and beyond!
Give this game a go or watch it on YouTube. It is an interesting historical relic of the first game in the 'Shining' series!
Being on a retro binge lately, I meandered back towards Genesis games of my youth. I fondly remember Shining in the Darkness as both a brutally difficulty and an unforgiving game.
The early-game difficulty tends to be reminiscent of Dragon Quest 1 for the NES in how you have to struggle just to survive your first few battles without getting killed.
Sell your starter Bronze Knife and grab a Short Sword? Or wait until you painstakingly earn 25 gold pieces to be able to sell that Knife and buy a Bronze Saber upgrade instead?
This game does NOT mess around even in the early game. The very first corridor will have you facing off against multiple tough enemies that will make short work of any unprepared adventurers!
The graphics and aesthetic hold a unique and lovely charm that holds up even today. The Pseudo-3D first-person dungeons are reminiscent of Phantasy Star 1 for the Sega Master System and work in much the same manner (and are just as frustrating).
Sound is a mixed bag. The nature of the game requires that you hear the same short loop of the labyrinth interior and battle music over and over ad nauseum. The Tavern and Shop music selections are well done and match the humor of the game quite well, but the overall soundtrack is dull and forgettable.
One highlight of this game is how well the Enemy AI adapts and reacts to the situation. They react to your spells and actions just as much as you react to them. Conditional battle actions litter the Bosses and newbies will be completely obliterated by early bosses at least once.
Unlike most other RPGs, status effects are not only useful but usually work on most enemies in the game (including many bosses!) so don't skimp out on them.
You should love dungeon crawling and first-person map-making or you will grow bored very quickly. Resist the temptation to check out user-made maps and make your own as you go along.
In the pre-GameFAQs days of my youth, I did just that (and have the spiral notebook of maps and notes to prove it). You can beat the game fairly easily around Level 50 or lower but awesome awards await those who hit Level 60 and beyond!
Give this game a go or watch it on YouTube. It is an interesting historical relic of the first game in the 'Shining' series!
Hack Description:
CREDITS
Shining in the Darkness v2.0 Battle Edition
by ShiningForever of the Shining Force Central
SitD Editor Alpha v09 in C# by DarkKobold of Shining Force Central
Additional SitD Editor documentation/files created by Lord Oddeye Sama of Shining Force Central
INFO
Uploaded by obscurumlux01 with full permission of ShiningForever at their request. Permission image is included in the archive as well.
I noticed this hack was on SFC but decided to get the necessary permissions to share it with the wider romhacking community here on RHDN.
So far it is the first and only hack of its kind for the game 'Shining in the Darkness' for Sega Genesis/MegaDrive.
Please see the ReadMe for more info & full patching instructions!
Shining in the Darkness v2.0 Battle Edition
by ShiningForever of the Shining Force Central
SitD Editor Alpha v09 in C# by DarkKobold of Shining Force Central
Additional SitD Editor documentation/files created by Lord Oddeye Sama of Shining Force Central
INFO
Uploaded by obscurumlux01 with full permission of ShiningForever at their request. Permission image is included in the archive as well.
I noticed this hack was on SFC but decided to get the necessary permissions to share it with the wider romhacking community here on RHDN.
So far it is the first and only hack of its kind for the game 'Shining in the Darkness' for Sega Genesis/MegaDrive.
Please see the ReadMe for more info & full patching instructions!
ROM / ISO Information:
Sega Genesis/Sega Mega Drive
SHINING IN THE DARKNESS
CRC32: 4D2785BC
MD5: 522B689A1B2F0EA8578FA9D888554B82
RIPEMD-160: 79AF69D338DD923B3A5C31941F11284C51832953
SHA-1: 4E10C90199D6EDD2030A4BA1C42C7C166BF309EC
SHA-256: C57E20D253518B5EDBEF5859F74F76D914B9607CAD5A1912BEEA641D1DF3BD44
SHINING IN THE DARKNESS
CRC32: 4D2785BC
MD5: 522B689A1B2F0EA8578FA9D888554B82
RIPEMD-160: 79AF69D338DD923B3A5C31941F11284C51832953
SHA-1: 4E10C90199D6EDD2030A4BA1C42C7C166BF309EC
SHA-256: C57E20D253518B5EDBEF5859F74F76D914B9607CAD5A1912BEEA641D1DF3BD44
View in The Vault
Files:
- Readme File
- Patch File
Screenshots:
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