Razor Sword Improvement
Hack of The Legend of Zelda: Majora's Mask
| Released By | 4320 |
| Category | Improvement |
| Platform | N64 |
| License | N/A |
| Patching Information | No Special Requirements |
| Genre | Action Adventure |
| Mods | GP |
| Game Date | Apr 27 2000 |
| Patch Version | 1.0 |
| Release Date | Feb 26 2017 |
| Readme | Yes |
| Last Modified | Feb 26 2017 |
Game Description:
The Legend of Zelda: Majora's Mask is an action adventure game for the Nintendo 64.
Hack Description:
A game play change mostly inspired by a love for the razor sword's design, and dislike of how even the remake gave it the shaft with the 100 swing limit and time travel loss.
Zip contains two patches that can be mixed as desired. One removes the 100 hit limit on the sword, and the other removes the sword being desmithed from time traveling, letting you run around on day 1 with the sword. Both patches can be mixed to turn the razor sword into just a normal sword upgrade that can be done as soon as you get to the mountain smith.
A notice: Savestates will mess with the changes, as they reload the working ram with the savestate's own image. So the functions will be reverted back to the old ones until you save at an owl statue and reload the rom entirely. (Remember, if you SoT the sword will still revert due to the old function being loaded from the savestate. Loading from the main menu, on a freshly opened rom will NOT do this. )
Readme contains details on the opcode changes the hack actually does, so if anyone wants to do this in their own assembly hack they don't need to weed through 4-6 bytes of mysterious changes to do it.
Zip contains two patches that can be mixed as desired. One removes the 100 hit limit on the sword, and the other removes the sword being desmithed from time traveling, letting you run around on day 1 with the sword. Both patches can be mixed to turn the razor sword into just a normal sword upgrade that can be done as soon as you get to the mountain smith.
A notice: Savestates will mess with the changes, as they reload the working ram with the savestate's own image. So the functions will be reverted back to the old ones until you save at an owl statue and reload the rom entirely. (Remember, if you SoT the sword will still revert due to the old function being loaded from the savestate. Loading from the main menu, on a freshly opened rom will NOT do this. )
Readme contains details on the opcode changes the hack actually does, so if anyone wants to do this in their own assembly hack they don't need to weed through 4-6 bytes of mysterious changes to do it.
ROM / ISO Information:
American version dump ( .z64 or .n64 file types )
MD5: FC39208428BCAE70508E633451C11CC0
SIZE: 256.0 MBit
CART ID: ZS
COUNTRY: AMERICA
CRC1: 0x5354631C
CRC2: 0x03A2DEF0
CIC: CIC-NUS-6105
MD5: FC39208428BCAE70508E633451C11CC0
SIZE: 256.0 MBit
CART ID: ZS
COUNTRY: AMERICA
CRC1: 0x5354631C
CRC2: 0x03A2DEF0
CIC: CIC-NUS-6105
Files:
- Readme File
- Patch File
Screenshots:
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