Lode Runner Bullet
Hack of Lode Runner
| Released By | 4625 |
| Category | Improvement |
| Platform | NES |
| License | N/A |
| Patching Information | No Special Requirements |
| Genre | Puzzle |
| Mods | S, GP |
| Game Date | Jul 31 1984 |
| Patch Version | 1.0 |
| Release Date | Oct 26 2017 |
| Readme | Yes |
| Last Modified | Nov 18 2017 |
Game Description:
Lode Runner is a puzzle game for the Nintendo Entertainment System.
Hack Description:
This is Nintendo's lode runner. Now he got shoot ability, that destroy bricks and kill
enemies.
- To shoot you need take some quantity heaps of gold.
- Ammo quantity locate in up right corner of screen.
- For 1 gold you get 1 bullet. Bullets accumulate up to nine.
- If bullets quantity more than 0 - you can shoot by press SELECT button.
- Shooting direction depend from last moving direction of lode runner.
- If you gonna kill enemy, who obtain 1 gold - you get his gold immediately.
- For shooting action it used "battle city" shooting sounds.
Some comments about select button:
- Now you can change stage number be on black screen between stages/before next stage.
- You can't change stage number be inside stage.
Some bugs:
-by use fceux 2.2.2 you can hear infinite fizz sound when you kill enemy. - it's very rare
-when you shoot to mob of 3 enemy, bullet can disappear. - here you observe nintendo limit:place more than 8 sprite in line(here nine) cutting off odd(you can fix it by options of emulator like "no sprite limit" or "allow more 8 sprites per line")
-by use fceux 2.2.2 in some cases lode runner become invisible. - it's very rare
-when you press select button on you own construction stage process - game may glitch.
-when you load you previous save - lode runner can delve a pit. - its quite frequent.
Game tested with:
nestopia,
virtuaNes 0.97,
Fceux 2.2.2
Author append disassembled code with his additions. It's assigned for asm6 assembler.
For comfortable play process place Select button near A and B buttons on keyboard.
Download lunarips and patch original game with it.
23.10.17
enemies.
- To shoot you need take some quantity heaps of gold.
- Ammo quantity locate in up right corner of screen.
- For 1 gold you get 1 bullet. Bullets accumulate up to nine.
- If bullets quantity more than 0 - you can shoot by press SELECT button.
- Shooting direction depend from last moving direction of lode runner.
- If you gonna kill enemy, who obtain 1 gold - you get his gold immediately.
- For shooting action it used "battle city" shooting sounds.
Some comments about select button:
- Now you can change stage number be on black screen between stages/before next stage.
- You can't change stage number be inside stage.
Some bugs:
-by use fceux 2.2.2 you can hear infinite fizz sound when you kill enemy. - it's very rare
-when you shoot to mob of 3 enemy, bullet can disappear. - here you observe nintendo limit:place more than 8 sprite in line(here nine) cutting off odd(you can fix it by options of emulator like "no sprite limit" or "allow more 8 sprites per line")
-by use fceux 2.2.2 in some cases lode runner become invisible. - it's very rare
-when you press select button on you own construction stage process - game may glitch.
-when you load you previous save - lode runner can delve a pit. - its quite frequent.
Game tested with:
nestopia,
virtuaNes 0.97,
Fceux 2.2.2
Author append disassembled code with his additions. It's assigned for asm6 assembler.
For comfortable play process place Select button near A and B buttons on keyboard.
Download lunarips and patch original game with it.
23.10.17
ROM / ISO Information:
File name: Lode Runner (J) [!].nes
File size: 24,592
CRC32: 68224C5C
MD5: 739B7C1DB2B397941C1260999B641A7F
SHA1: 581A3E9AD5FFD985E21738E18189C67B4E0A516C
File size: 24,592
CRC32: 68224C5C
MD5: 739B7C1DB2B397941C1260999B641A7F
SHA1: 581A3E9AD5FFD985E21738E18189C67B4E0A516C
Files:
- Readme File
- Patch File
Screenshots:
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