Final Fantasy Tactics Advanced Battle
Hack of Final Fantasy Tactics Advance
| Released By | 5190 |
| Category | Complete |
| Platform | GBA |
| License | N/A |
| Patching Information | No Special Requirements |
| Genre | Strategy > Turn Based |
| Mods | G, T, GP |
| Game Date | Feb 14 2003 |
| Patch Version | 1.3.1 |
| Release Date | Aug 16 2020 |
| Readme | Yes |
| Last Modified | Aug 15 2020 |
Game Description:
This game has a bad rep for not being the Playstation Final Fantasy Tactics and for having an admittingly bizarre law system. I like it though. I like it more than FFT. The law system didn't bother me too much and sometimes even helped make some battles a lot easier for me. It was all about planning around those laws, making sure that the next encounter, the law would be in your favor and against your opponent's. Abilities are learned via equipment, like Final Fantasy IX, and only certain classes could equip certain equipment.
Graphics-wise, it's not bad at all. It's bright and cheery. It doesn't look like the Playstation FFT, but that's not a bad thing to me. That means everything isn't fighting to stay in place and it doesn't feel like the world is in perpetual night.
The sound for this game is alright. I can't remember any tunes, so I guess it isn't all that memorable, but it never made my ears bleed.
The story for this game starts off as your typical 'kid gets sucked into a world of fantasy and imagination' kind of deal, which sounds like it's all candy and ponies from there on. But no. The more you keep going, the more the rose withers and you get to see the ugliness behind 'Ivalice.'
I recommend it to anyone with a lot of free time. It requires planning ahead, so that the laws don't end up hurting you. It requires grinding, which is baffling for a strategy game, but whatever. I wouldn't recommend it to someone who's looking for a quick and simple RPG. It's not too complicated, but it's definitely slower than your typical RPG.
Graphics-wise, it's not bad at all. It's bright and cheery. It doesn't look like the Playstation FFT, but that's not a bad thing to me. That means everything isn't fighting to stay in place and it doesn't feel like the world is in perpetual night.
The sound for this game is alright. I can't remember any tunes, so I guess it isn't all that memorable, but it never made my ears bleed.
The story for this game starts off as your typical 'kid gets sucked into a world of fantasy and imagination' kind of deal, which sounds like it's all candy and ponies from there on. But no. The more you keep going, the more the rose withers and you get to see the ugliness behind 'Ivalice.'
I recommend it to anyone with a lot of free time. It requires planning ahead, so that the laws don't end up hurting you. It requires grinding, which is baffling for a strategy game, but whatever. I wouldn't recommend it to someone who's looking for a quick and simple RPG. It's not too complicated, but it's definitely slower than your typical RPG.
Hack Description:
Final Fantasy Tactics Advanced Battle is a hack that brings monster taming to Final Fantasy Tactics Advance, and makes the whole experience centered around this mechanic.
The player can use a new item (the Capture Orb) to capture monsters which (unlike in the vanilla game) join the party and fight on your side.
Additionally, all ways to get new humanoid party members have been disabled, the player needs to make do with only monsters and the two starting humanoid party members.
A new system to learn abilities is implemented, similarly to the original Final Fantasy Tactics the units will earn JP which they can spend directly on purchasing abilities. This is the only way the player has to teach new abilities to the monsters.
These are the main changes, and they alone already make for a completely new experience, but be sure to check the readme for a more detailed list.
Thanks to the feedback the hack can now (as of 1.1) be 100% completed.
The 1.2 update eases the starting difficulty by adding two monsters to the starting party roster, as well as fixing some issues. Check the readme for details.
With the 1.3 update, now it's possible to give your monsters nicknames!
It also fixes an issue with the titlescreen and more. Check the readme for details.
To set a nickname, go into the unit's stat menu, in the party menu, and press START.
The player can use a new item (the Capture Orb) to capture monsters which (unlike in the vanilla game) join the party and fight on your side.
Additionally, all ways to get new humanoid party members have been disabled, the player needs to make do with only monsters and the two starting humanoid party members.
A new system to learn abilities is implemented, similarly to the original Final Fantasy Tactics the units will earn JP which they can spend directly on purchasing abilities. This is the only way the player has to teach new abilities to the monsters.
These are the main changes, and they alone already make for a completely new experience, but be sure to check the readme for a more detailed list.
Thanks to the feedback the hack can now (as of 1.1) be 100% completed.
The 1.2 update eases the starting difficulty by adding two monsters to the starting party roster, as well as fixing some issues. Check the readme for details.
With the 1.3 update, now it's possible to give your monsters nicknames!
It also fixes an issue with the titlescreen and more. Check the readme for details.
To set a nickname, go into the unit's stat menu, in the party menu, and press START.
ROM / ISO Information:
No-Intro Name: Final Fantasy Tactics Advance (USA, Australia)
(No-Intro version 20130720-015858)
ROM/File SHA-1: 4AC05441F4DE70A4EC3DD932116346C61B8783D9
ROM CRC32: 5645E56C
(No-Intro version 20130720-015858)
ROM/File SHA-1: 4AC05441F4DE70A4EC3DD932116346C61B8783D9
ROM CRC32: 5645E56C
View in The Vault
Files:
- Readme File
- Patch File
Screenshots:
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