Super Castlevania IV - Alter Quest
Hack of Super Castlevania IV
| Released By | 5540 |
| Category | Complete |
| Platform | SNES |
| License | N/A |
| Patching Information | No-Header (SNES) |
| Genre | Action > Platformer |
| Mods | G, L, GP |
| Game Date | Oct 31 1991 |
| Patch Version | 1.2b |
| Release Date | Nov 10 2019 |
| Readme | Yes |
| Last Modified | Nov 10 2019 |
Game Description:
Super Castlevania IV is an action platformer for the Super Nintendo.
Hack Description:
"Alter Quest" is a hack supposed to be the third quest after Simon has beaten the two from the original game. The focus was in game balance, and the hack includes changes to enemy stats (such as damage, hit points, size and, in some cases, behavior) and to the player's weapon stats (including damage, range, speed and heart cost). Bosses in this hack were buffed and the player will need to use more strategy to beat them.
This hack tried to maintain the feel of the original Super Castlevania IV, so the overall map layout of the game didn't receive many changes, but extra traps and enemies were added nevertheless. There are some changes of graphics also.
The player starts with only three lives, but extra lives can be found hidden in many of the levels. The hack starts somewhat easy but gets harder as the game progresses. Overall, it's harder than the original.
If you like this hack, please feel free to share your experiences with it on the net. Playthroughs/walkthroughs/etc are most welcome! ;)
Have fun!
Version 1.1:
- Increased the damage of the brandished whip so that it is more useful against lesser enemies;
- Decreased the HP of a few monsters;
- Reduced a bit the difficulty of the last level;
- Increased a hints section in the readme file to help the player with some hard parts of the hack.
Version 1.1b:
- Fixed a bug introduced in v1.1;
- Decreased the stability of crumbling blocks (so they will crumble a bit faster now);
- Reduced a bit the difficulty of stage 8-1-2.
Version 1.2:
- Introduced more hearts and extra lives in the game; now all levels have a hidden extra life (to a total of eleven);
- Increased the damage of the knife and cross subweapons from 20 to 24;
- Normalized the damage done by the whip being hold to 1/6 of a direct hit (in the original game it's 1/3);
- Reintroduced the checkpoints at stages 7-1-3 and 8-2-2, that were in the original game;
- Placed another book platform at stage 7-1-3 to ensure that players have where to jump to;
- Reduced the damage done by Koranot's rocks from 3 to 2;
- Made a few discreet layout/enemy placement changes to enhance gameplay.
Version 1.2b:
- Fixed the staircase at stage 9-2-5. Now it correctly leads back to stage 9-2-3;
- Made minor gameplay changes.
This hack tried to maintain the feel of the original Super Castlevania IV, so the overall map layout of the game didn't receive many changes, but extra traps and enemies were added nevertheless. There are some changes of graphics also.
The player starts with only three lives, but extra lives can be found hidden in many of the levels. The hack starts somewhat easy but gets harder as the game progresses. Overall, it's harder than the original.
If you like this hack, please feel free to share your experiences with it on the net. Playthroughs/walkthroughs/etc are most welcome! ;)
Have fun!
Version 1.1:
- Increased the damage of the brandished whip so that it is more useful against lesser enemies;
- Decreased the HP of a few monsters;
- Reduced a bit the difficulty of the last level;
- Increased a hints section in the readme file to help the player with some hard parts of the hack.
Version 1.1b:
- Fixed a bug introduced in v1.1;
- Decreased the stability of crumbling blocks (so they will crumble a bit faster now);
- Reduced a bit the difficulty of stage 8-1-2.
Version 1.2:
- Introduced more hearts and extra lives in the game; now all levels have a hidden extra life (to a total of eleven);
- Increased the damage of the knife and cross subweapons from 20 to 24;
- Normalized the damage done by the whip being hold to 1/6 of a direct hit (in the original game it's 1/3);
- Reintroduced the checkpoints at stages 7-1-3 and 8-2-2, that were in the original game;
- Placed another book platform at stage 7-1-3 to ensure that players have where to jump to;
- Reduced the damage done by Koranot's rocks from 3 to 2;
- Made a few discreet layout/enemy placement changes to enhance gameplay.
Version 1.2b:
- Fixed the staircase at stage 9-2-5. Now it correctly leads back to stage 9-2-3;
- Made minor gameplay changes.
ROM / ISO Information:
Super Castlevania IV (USA) - no-intro
MD5: 094F035993E9724647B61DDCBA1E9A7A
Size: 1,048,576 bytes
MD5: 094F035993E9724647B61DDCBA1E9A7A
Size: 1,048,576 bytes
Files:
- Readme File
- Patch File
Screenshots:
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