Manall's FF1
Hack of Final Fantasy
| Released By | 6153 |
| Category | Complete |
| Platform | NES |
| License | N/A |
| Patching Information | No Special Requirements |
| Genre | Role Playing |
| Mods | G, L, T, GP |
| Game Date | Dec 18 1987 |
| Patch Version | 3.1D |
| Release Date | Jun 16 2024 |
| Readme | No |
| Last Modified | Jun 16 2024 |
Game Description:
Final Fantasy is a role playing game for the Nintendo Entertainment System.
Hack Description:
This mod brings you a fresh, tougher Final Fantasy with greater depth and tactics. There are numerous creative deviations and system overhauls, though care has been taken to ensure the game still "feels like FF".
Along with the game you will find a comprehensive guide and maps valuable to any new adventurer. Think of them as your replacement for the original paper charts which came with the NES cartridge back in the day.
Some Key Overview Features
[list]
[li]The Archer & Green Mage replace the Black Belt & Red Mage[/li]
[li]Thief role greatly improved; Fighter role brought down to mere mortal status[/li]
[li]Better class synergy & balance[/li]
[li]Extensive graphics improvements[/li]
[li]Ports have been removed; the SHIP can now dock at any shore[/li]
[li]Dirt Road tiles added, which protect you from random battles[/li]
[li]New (and familiar) items, spells & monsters[/li]
[li]Redesigned all useless items & spells[/li]
[li]Ability to rearrange & forget spells[/li]
[li]View usable/unusable equipment in shops[/li]
[li]Cycle between party status screens w/ D pad[/li]
[li]New secrets[/li]
[li]Bonus patches allow for further gameplay customization (e.g. reduced flashing)[/li]
[li]Numerous bug fixes and quality of life improvements[/li]
[/list]
Combat Overview
[list]
[li]Greater challenge & rewards; tougher fights, less grind[/li]
[li]New reactionary battle system; actors take their turns one-by-one[/li]
[li]Monsters animate when they take their turns[/li]
[li]Increased pacing of battle sequences & reduced interface clutter[/li]
[li]Weapons can have powerful elemental, creature or status ailment bonuses[/li]
[li]Added new status conditions: Regeneration & Reflect[/li]
[li]Poison is stronger, works on monsters & displays damage/visuals/sound[/li]
[li]More monsters utilize spells + more diverse & strategic spell scripts[/li]
[li]Extended spell names; spells display icons for their element/general effect[/li]
[li]All 8 magic elements have properly defined roles[/li]
[/list]
Notes
- A custom palette is included - be sure to apply it to your emulator
- [u]Always[/u] unequip party members on existing save files before updating
- Be sure to replace your bonus settings and maps when updating versions
- A detailed changelog for each version can be found on the website
For Returning Players
- 3.0 features significant changes to combat and status ailments
- Bonus patches now apply to a vanilla FF1 rom, instead of on top of the default version of this mod
Along with the game you will find a comprehensive guide and maps valuable to any new adventurer. Think of them as your replacement for the original paper charts which came with the NES cartridge back in the day.
Some Key Overview Features
[list]
[li]The Archer & Green Mage replace the Black Belt & Red Mage[/li]
[li]Thief role greatly improved; Fighter role brought down to mere mortal status[/li]
[li]Better class synergy & balance[/li]
[li]Extensive graphics improvements[/li]
[li]Ports have been removed; the SHIP can now dock at any shore[/li]
[li]Dirt Road tiles added, which protect you from random battles[/li]
[li]New (and familiar) items, spells & monsters[/li]
[li]Redesigned all useless items & spells[/li]
[li]Ability to rearrange & forget spells[/li]
[li]View usable/unusable equipment in shops[/li]
[li]Cycle between party status screens w/ D pad[/li]
[li]New secrets[/li]
[li]Bonus patches allow for further gameplay customization (e.g. reduced flashing)[/li]
[li]Numerous bug fixes and quality of life improvements[/li]
[/list]
Combat Overview
[list]
[li]Greater challenge & rewards; tougher fights, less grind[/li]
[li]New reactionary battle system; actors take their turns one-by-one[/li]
[li]Monsters animate when they take their turns[/li]
[li]Increased pacing of battle sequences & reduced interface clutter[/li]
[li]Weapons can have powerful elemental, creature or status ailment bonuses[/li]
[li]Added new status conditions: Regeneration & Reflect[/li]
[li]Poison is stronger, works on monsters & displays damage/visuals/sound[/li]
[li]More monsters utilize spells + more diverse & strategic spell scripts[/li]
[li]Extended spell names; spells display icons for their element/general effect[/li]
[li]All 8 magic elements have properly defined roles[/li]
[/list]
Notes
- A custom palette is included - be sure to apply it to your emulator
- [u]Always[/u] unequip party members on existing save files before updating
- Be sure to replace your bonus settings and maps when updating versions
- A detailed changelog for each version can be found on the website
For Returning Players
- 3.0 features significant changes to combat and status ailments
- Bonus patches now apply to a vanilla FF1 rom, instead of on top of the default version of this mod
ROM / ISO Information:
Database match: Final Fantasy (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB
File CRC32: AB12ECE6
ROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE
ROM CRC32: CEBD2A31
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB
File CRC32: AB12ECE6
ROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE
ROM CRC32: CEBD2A31
Files:
- Patch File
Screenshots:
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