CI Firing Range GoldenEye Gun Name Display
Hack of Perfect Dark
| Released By | 296 |
| Category | Bug Fix |
| Platform | N64 |
| License | N/A |
| Patching Information | No Special Requirements |
| Genre | Action > Shooter |
| Mods | T |
| Game Date | May 22 2000 |
| Patch Version | 1.0 |
| Release Date | Jul 4 2009 |
| Readme | Yes |
| Last Modified | Mar 4 2016 |
Game Description:
Perfect Dark is an action shooter game for the Nintendo 64.
You play as Joanna Dark, one of the new agents at Carrington Institute. Joanna is assigned to uncover what's happening at Datadyne Corporation. This assignment takes her to unusual places: Area 51 to free an alien named Elvis, a planet full of hostile aliens, and Air Force One. Help her unravel the mystery.
You play as Joanna Dark, one of the new agents at Carrington Institute. Joanna is assigned to uncover what's happening at Datadyne Corporation. This assignment takes her to unusual places: Area 51 to free an alien named Elvis, a planet full of hostile aliens, and Air Force One. Help her unravel the mystery.
Hack Description:
This is a simple patch which corrects a mistake in the Carrington Institute training setup file. You were originally supposed to be able to press the B button while looking at one of the guns from GoldenEye 007 in the firing range display cases to have its name displayed in the bottom left corner of the screen. This feature, while correctly implemented, never functioned because the guns lack the bitflag which allows them to be activated.
The guns, with the exception of the PP7, all use short variations of their real world names, rather than the names they were given in PD. This is odd, considering these strings are relatively new; they are not present in the text file from the 4.4 beta version of the game. If this feature actually made it in, they would use the same names as they do elsewhere in PD. This archive contains a patch to make the guns use their correct PD names.
The guns, with the exception of the PP7, all use short variations of their real world names, rather than the names they were given in PD. This is odd, considering these strings are relatively new; they are not present in the text file from the 4.4 beta version of the game. If this feature actually made it in, they would use the same names as they do elsewhere in PD. This archive contains a patch to make the guns use their correct PD names.
ROM / ISO Information:
Perfect Dark (U) (V1.1) [!].z64
CRC32: 4C1677F7
MD5: E03B088B6AC9E0080440EFED07C1E40F
SHA-1: AF8788AC4D1A57260EAE9C53FFE851FCF2A3319B
CRC32: 4C1677F7
MD5: E03B088B6AC9E0080440EFED07C1E40F
SHA-1: AF8788AC4D1A57260EAE9C53FFE851FCF2A3319B
View in The Vault
Files:
- Readme File
- Patch File
Screenshots:
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