Ocarina of Time Spaceworld '97 Beta Experience
Hack of The Legend of Zelda: Ocarina of Time
| Released By | 6233 |
| Category | Complete |
| Platform | N64 |
| License | N/A |
| Patching Information | No Special Requirements |
| Genre | Action Adventure |
| Mods | G, S, L, T, GP |
| Game Date | Nov 21 1998 |
| Patch Version | r1 |
| Release Date | Nov 21 2021 |
| Readme | No |
| Last Modified | Nov 21 2021 |
Game Description:
If A Link to the Past was a refinement of the first Zelda, then Ocarina of Time was refinement of LttP. It was also the game that transitioned the franchise into the realm of 3D polygons and the one game everyone seems to remember when "Zelda" is uttered. It's beautiful and worthy of being called a masterpiece, although this is also where story takes precedence over adventuring and so linearity begins to become more prominent.
The game controls very well. I don't know what game actually came up with the "Z-Targeting" technique, but this is the one that popularized, and for good reason. The camera is rarely ever an issue and Link moves and acts as you'd expect him to. There are some limitations: you can't move around while aiming, although if you use Z-Targeting, you can still strafe around. You can't control Epona while also using your bow, so you might often find yourself being galloped towards a wall, while the Poe you're hunting taunts you and your dumb beast (but then again, I can't imagine anyone controlling a horse and aiming an arrow at the same time).
The sound in this game is superb. Many creatures in the world make different sounds. NPCs make funny little grunts or moans. Weapons sound realistic enough. And the soundtrack! The title promises that a musical instrument would be important to the game, and it makes good on that promise. Not only are the music pieces great and moody, but there's even an item in-game that let's you play music. People have actually used it to play different songs, such as the Kakariko Theme. I wouldn't be surprised if someone played the Imperial March with it.
The graphics were, for its time, amazing. I remember as a kid, back in 1998, getting out of Kokiri Forest and having my eyes just pop out at how expansive Hyrule Field is. It was amazing. Nowadays, the graphics for this game are less impressive and the world actually feels very dead at times. There are barely any enemies in Hyrule Field and when there are, it's at only the beginning of the game. It felt like there could have been more here.
While LttP had an expansive story, this game made it more prominent. Minor plot twists abound although the story can still be summarized as "Save the princess, save the world." There is a much larger supporting cast than in LttP and they all receive a lot more characterization than in LttP.
I recommend this game to anyone that likes adventure games. It's very fun to play and nice to look at. Play it with sound turned up high and you'll have a treat for your ears as well.
The game controls very well. I don't know what game actually came up with the "Z-Targeting" technique, but this is the one that popularized, and for good reason. The camera is rarely ever an issue and Link moves and acts as you'd expect him to. There are some limitations: you can't move around while aiming, although if you use Z-Targeting, you can still strafe around. You can't control Epona while also using your bow, so you might often find yourself being galloped towards a wall, while the Poe you're hunting taunts you and your dumb beast (but then again, I can't imagine anyone controlling a horse and aiming an arrow at the same time).
The sound in this game is superb. Many creatures in the world make different sounds. NPCs make funny little grunts or moans. Weapons sound realistic enough. And the soundtrack! The title promises that a musical instrument would be important to the game, and it makes good on that promise. Not only are the music pieces great and moody, but there's even an item in-game that let's you play music. People have actually used it to play different songs, such as the Kakariko Theme. I wouldn't be surprised if someone played the Imperial March with it.
The graphics were, for its time, amazing. I remember as a kid, back in 1998, getting out of Kokiri Forest and having my eyes just pop out at how expansive Hyrule Field is. It was amazing. Nowadays, the graphics for this game are less impressive and the world actually feels very dead at times. There are barely any enemies in Hyrule Field and when there are, it's at only the beginning of the game. It felt like there could have been more here.
While LttP had an expansive story, this game made it more prominent. Minor plot twists abound although the story can still be summarized as "Save the princess, save the world." There is a much larger supporting cast than in LttP and they all receive a lot more characterization than in LttP.
I recommend this game to anyone that likes adventure games. It's very fun to play and nice to look at. Play it with sound turned up high and you'll have a treat for your ears as well.
Hack Description:
Experience a rare behind-the-scenes look at one of the most beloved games of all time! This is a mod of The Legend of Zelda: Ocarina of Time that aims to recreate the demo that attendees of Nintendo Space World in 1997 would have experienced. From areas to dialogue to textures, the beta of Ocarina of Time has been carefully and accurately recreated.
For the readme and source code, see here: https://github.com/z64proto/sw97
For the readme and source code, see here: https://github.com/z64proto/sw97
ROM / ISO Information:
Database match: Legend of Zelda, The - Ocarina of Time (USA)
Database: No-Intro: Nintendo 64 (v. 20210220-053642)
File/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7
File/ROM CRC32: CD16C529
Database: No-Intro: Nintendo 64 (v. 20210220-053642)
File/ROM SHA-1: AD69C91157F6705E8AB06C79FE08AAD47BB57BA7
File/ROM CRC32: CD16C529
View in The Vault
Files:
- Patch File
Screenshots:
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