Megaman 1 - Speed Bomber
Hack of Mega Man
| Released By | 6317 |
| Category | Complete |
| Platform | NES |
| License | N/A |
| Patching Information | No Special Requirements |
| Genre | Action > Platformer |
| Mods | G, S, L, T, GP |
| Game Date | Dec 17 1987 |
| Patch Version | 1.2 |
| Release Date | Jul 30 2024 |
| Readme | No |
| Last Modified | Jul 31 2024 |
Game Description:
The Mega Man series is iconic for its amazing stages of perilous platforming, shooting enemies with your arm cannon, stealing weapons from the robot masters, and using them as another's weakness!
The unique trait about the Mega Man series was that you could pick which stage started with, and do the robot master stages in any order! Each robot master has a stage you have to complete, and at the end, you fight the robot master. Some are super easy to beat, and others are downright impossible! (That's why you use their weakness).
After you defeat all the robot masters, it's on to the Wily stages! The main enemy of the game is Dr. Albert Wily.
The unique trait about the Mega Man series was that you could pick which stage started with, and do the robot master stages in any order! Each robot master has a stage you have to complete, and at the end, you fight the robot master. Some are super easy to beat, and others are downright impossible! (That's why you use their weakness).
After you defeat all the robot masters, it's on to the Wily stages! The main enemy of the game is Dr. Albert Wily.
Hack Description:
Megaman 1 - Speed Bomber is a fast paced hack of Megaman 1 (not Rockman 1). The changes are the following:
- Megaman's speed have been increased, as well as everything else
- New levels
- New graphics
- New music
- Modified AI for bosses and enemies
- New weapons
and more!
Version 1.1
- Fixed Hyper Bomb's glitch that makes jumping and shooting inconsistent
- Fixed Fireman's AI with a new one
- Art improvements
Version 1.2
- A couple of small level design changes
- Mets stay open without shooting for a little bit longer
- Cutman jumps are abit higher
- Rolling Cutter's hitbox has been expanded
- Flying Shell's speed is reduced
- Elecman's AI have been changed to be simpler
- Gutsman's jumps are slightly higher
- The little pause after beating a robot master is removed
- The fire pillars takes a little longer to respawn
- Foot Holders hitbox have been removed
- Fireman "Initial" ground fire's speed is slightly slower.
- Ice Slasher stays on screen for longer for each usage
- Bombman's jumping speeds have been changed
- Bombman's bomb throw's aiming have been altered
- Hyper Bomb's hitbox have been expanded
- Yellow Devil's second cycle have a different pattern
- Copy Robot takes 3 bars of damage to its weakness instead of 2
- Added a 2 seconds of i-frames after beating a boss at a rematch
- Wily Stage 4's palette have been edited
- Wily Stage 4's wind section is nerfed
- Wily Machine phase 2 shot's hitbox has been reduced a little
- Wily Machine's i-frames are longer
Have fun~
- Megaman's speed have been increased, as well as everything else
- New levels
- New graphics
- New music
- Modified AI for bosses and enemies
- New weapons
and more!
Version 1.1
- Fixed Hyper Bomb's glitch that makes jumping and shooting inconsistent
- Fixed Fireman's AI with a new one
- Art improvements
Version 1.2
- A couple of small level design changes
- Mets stay open without shooting for a little bit longer
- Cutman jumps are abit higher
- Rolling Cutter's hitbox has been expanded
- Flying Shell's speed is reduced
- Elecman's AI have been changed to be simpler
- Gutsman's jumps are slightly higher
- The little pause after beating a robot master is removed
- The fire pillars takes a little longer to respawn
- Foot Holders hitbox have been removed
- Fireman "Initial" ground fire's speed is slightly slower.
- Ice Slasher stays on screen for longer for each usage
- Bombman's jumping speeds have been changed
- Bombman's bomb throw's aiming have been altered
- Hyper Bomb's hitbox have been expanded
- Yellow Devil's second cycle have a different pattern
- Copy Robot takes 3 bars of damage to its weakness instead of 2
- Added a 2 seconds of i-frames after beating a boss at a rematch
- Wily Stage 4's palette have been edited
- Wily Stage 4's wind section is nerfed
- Wily Machine phase 2 shot's hitbox has been reduced a little
- Wily Machine's i-frames are longer
Have fun~
ROM / ISO Information:
Database match: Mega Man (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
File CRC32: 5DED683E
ROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D
ROM CRC32: 6EE4BB0A
Database: No-Intro: Nintendo Entertainment System (v. 20210216-231042)
File SHA-1: 2F88381557339A14C20428455F6991C1EB902C99
File CRC32: 5DED683E
ROM SHA-1: 6047E52929DFE8ED4708D325766CCB8D3D583C7D
ROM CRC32: 6EE4BB0A
Files:
- Patch File
Screenshots:
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