Phantasy Star II Consistency Hack
Hack of Phantasy Star II
| Released By | 8348 |
| Category | Improvement |
| Platform | GEN |
| License | Public Domain |
| Patching Information | SMD Format (GEN) |
| Genre | Role Playing |
| Mods | T |
| Game Date | Mar 21 1989 |
| Patch Version | 1.0 |
| Release Date | Oct 25 2023 |
| Readme | No |
| Last Modified | Oct 26 2023 |
Game Description:
Phantasy Star II is a Japanese role playing game for the Sega Genesis and the second installment in the Phantasy Star series.
The game received wide critical acclaim for its design, music, graphics and story, and is seen as a landmark title in the genre. It was the largest console game of the time, using an unprecedented 6 mega-bit cartridge.
Its more elaborate plot is set in the Algol solar system from the first game, a millennium later. This time it follows the journey of a young agent of the Motavian government who is assigned a mission to investigate the reason behind the creation of the so called "Biomonsters", man-made creatures that have been wreaking havoc on the planet. Accompanied by the mysterious human-Biomonster hybrid Nei and later joined by many other companions, he'll uncover a shady conspiracy that threatens the very foundation of the Algol system.
The game is noted for having an unexpectedly dark and deep story for its time that doesn't pull its punches. It's especially remarkable for featuring what was possibly the first death of a major main character in the genre, preceding Final Fantasy VII by nearly eight years.
Unlike in the original game, the dungeons in Phantasy Star II are presented in third person. They have been noted for their complexity, being made up of made up of elaborate layouts spanning various floors. Like its predecessor, it uses a turn-based battle system. An innovation is an optional auto-fighting feature that allows party members to take action without having to be issued commands.
The game received wide critical acclaim for its design, music, graphics and story, and is seen as a landmark title in the genre. It was the largest console game of the time, using an unprecedented 6 mega-bit cartridge.
Its more elaborate plot is set in the Algol solar system from the first game, a millennium later. This time it follows the journey of a young agent of the Motavian government who is assigned a mission to investigate the reason behind the creation of the so called "Biomonsters", man-made creatures that have been wreaking havoc on the planet. Accompanied by the mysterious human-Biomonster hybrid Nei and later joined by many other companions, he'll uncover a shady conspiracy that threatens the very foundation of the Algol system.
The game is noted for having an unexpectedly dark and deep story for its time that doesn't pull its punches. It's especially remarkable for featuring what was possibly the first death of a major main character in the genre, preceding Final Fantasy VII by nearly eight years.
Unlike in the original game, the dungeons in Phantasy Star II are presented in third person. They have been noted for their complexity, being made up of made up of elaborate layouts spanning various floors. Like its predecessor, it uses a turn-based battle system. An innovation is an optional auto-fighting feature that allows party members to take action without having to be issued commands.
Hack Description:
This is a sort of a purist hack, aiming for consistency with future titles, while also keeping the spirit of the original translation. Therefore, there are very few changes:
1) The planets and solar system were named according to Phantasy Star IV: Algol, Palma, Motavia and Dezoris.
2) Since the original names were way shorter (Algo, Palm, Mota and Dezo), some line breaks were adapted accordingly.
3) Speaking of line breaks, the infamous “The color of water around here certainly...” glitch was fixed, since all it needed were some line breaks, the whole phrase was there.
4) All names were changed from the default "UPPERCASE" to a easier to read "Proper Case".
5) Equipment and item names were also renamed for easier reading, only abreviating words as necessary. So "Carbon Suit" and "Carbon Buckler" are represented as "CarbonSuit" and "Crbn Bcklr", due to character limitations.
4) Leave the protagonist's name blank and simply press "END" to use "Rolf" and keep the Proper Casing on all characters.
This patch was possible thanks to Phantasy Star II Disassembly Project
1) The planets and solar system were named according to Phantasy Star IV: Algol, Palma, Motavia and Dezoris.
2) Since the original names were way shorter (Algo, Palm, Mota and Dezo), some line breaks were adapted accordingly.
3) Speaking of line breaks, the infamous “The color of water around here certainly...” glitch was fixed, since all it needed were some line breaks, the whole phrase was there.
4) All names were changed from the default "UPPERCASE" to a easier to read "Proper Case".
5) Equipment and item names were also renamed for easier reading, only abreviating words as necessary. So "Carbon Suit" and "Carbon Buckler" are represented as "CarbonSuit" and "Crbn Bcklr", due to character limitations.
4) Leave the protagonist's name blank and simply press "END" to use "Rolf" and keep the Proper Casing on all characters.
This patch was possible thanks to Phantasy Star II Disassembly Project
ROM / ISO Information:
Database match: Phantasy Star II (USA, Europe) (Rev A)
Database: No-Intro: Genesis (v. 20210226-213851)
File/ROM SHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231
File/ROM CRC32: 904FA047
Database: No-Intro: Genesis (v. 20210226-213851)
File/ROM SHA-1: 0711080E968490A6B8C5FAFBB9DB3E62BA597231
File/ROM CRC32: 904FA047
View in The Vault
Files:
- Patch File
Screenshots:
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