DKC X Mario
Hack of Donkey Kong Country
| Released By | 4835 |
| Category | Complete |
| Platform | SNES |
| License | N/A |
| Patching Information | No-Header (SNES) |
| Genre | Action > Platformer |
| Mods | G, S, L, T, GP |
| Game Date | Nov 21 1994 |
| Patch Version | 1.107 |
| Release Date | Jul 24 2024 |
| Readme | No |
| Last Modified | Jul 25 2024 |
Game Description:
I grew up with Donkey Kong Country. I've only ever gotten to World 4. A friend beat the other worlds for me and that's the only reason I've ever seen the boss battle.
It's basically what Super Mario Bros. would be if the character was Donkey Kong instead of Mario, and if the story actually made sense. ...Which it still doesn't, but it makes more sense than Super Mario Bros.
So, you got this crocodile guy who decides that it's a good idea to steal a gorilla's stock of bananas. So, Donkey Kong does what any sensible gorilla would do and goes after his precious bananas.
Oh, and his kid sidekick, Diddy Kong, goes with him.
At the time, its graphics were revolutionary. They're 3D models (so they're actually CG) and then made into sprites, because it's not like the SNES would have been able to handle those renders, even with StarFox 2's chip. Nowadays, they still sorta hold up, but the wow factor will be missing. In the ghost of the technology, all you'll see is a bunch of stiff sprite-work.
The music is good, though, and you'll probably be humming right along to some of the soundtrack.
Controls are a bit strange. I can't say they're unresponsive, and yet there's something about them that feels wrong to me. Even when I was a kid, I felt weird playing this game. Probably the rolling attack. At least for the most part, Donkey Kong will do whatever you tell him to do.
I do recommend this game to platforming fans. I think it's the first, or at least one of the first, attempts at a Nintendo property that Rare made. It lacks the collectathon elements from their later games and focuses on action. It'll make you cry from the pain and you'll keep coming back for more. To this day, it makes me cry of pain. And I keep revisiting it when I forget what my childhood was like.
It's basically what Super Mario Bros. would be if the character was Donkey Kong instead of Mario, and if the story actually made sense. ...Which it still doesn't, but it makes more sense than Super Mario Bros.
So, you got this crocodile guy who decides that it's a good idea to steal a gorilla's stock of bananas. So, Donkey Kong does what any sensible gorilla would do and goes after his precious bananas.
Oh, and his kid sidekick, Diddy Kong, goes with him.
At the time, its graphics were revolutionary. They're 3D models (so they're actually CG) and then made into sprites, because it's not like the SNES would have been able to handle those renders, even with StarFox 2's chip. Nowadays, they still sorta hold up, but the wow factor will be missing. In the ghost of the technology, all you'll see is a bunch of stiff sprite-work.
The music is good, though, and you'll probably be humming right along to some of the soundtrack.
Controls are a bit strange. I can't say they're unresponsive, and yet there's something about them that feels wrong to me. Even when I was a kid, I felt weird playing this game. Probably the rolling attack. At least for the most part, Donkey Kong will do whatever you tell him to do.
I do recommend this game to platforming fans. I think it's the first, or at least one of the first, attempts at a Nintendo property that Rare made. It lacks the collectathon elements from their later games and focuses on action. It'll make you cry from the pain and you'll keep coming back for more. To this day, it makes me cry of pain. And I keep revisiting it when I forget what my childhood was like.
Hack Description:
Come join Mario on this unique adventure on DK Isle!
This is a hack of DKC for the SNES. As a big fan of watching Mario stuff, SMW Mario was added here. The physics engine is still entirely DKC. Just, some things were modified to work here.
Also, most of the music is changed here. All of the music done here was sequenced in the Rare sound engine. This is exclusive here. Music hasn't been hacked to this extent in any previous hack.
The goal here was not a Mario hack. But a DKC hack with Mario playable.
Please read this document about all the features
***Slight update!***
Various bug fixes
Added noise to spin jump start
Enabled X to run - IMPORTANT With Yoshi, X does not tongue
EDITING
This ROM hack was optimized to be edited. My editor has been updated to fully work with this. Enjoy and make something great :)
This is a hack of DKC for the SNES. As a big fan of watching Mario stuff, SMW Mario was added here. The physics engine is still entirely DKC. Just, some things were modified to work here.
Also, most of the music is changed here. All of the music done here was sequenced in the Rare sound engine. This is exclusive here. Music hasn't been hacked to this extent in any previous hack.
The goal here was not a Mario hack. But a DKC hack with Mario playable.
Please read this document about all the features
***Slight update!***
Various bug fixes
Added noise to spin jump start
Enabled X to run - IMPORTANT With Yoshi, X does not tongue
EDITING
This ROM hack was optimized to be edited. My editor has been updated to fully work with this. Enjoy and make something great :)
ROM / ISO Information:
Database match: Donkey Kong Country (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B
File/ROM CRC32: C946DCA0
Database: No-Intro: Super Nintendo Entertainment System (v. 20210222-050638)
File/ROM SHA-1: 0FCEE45D9AF5D2F62995ED4B04D22146B906C86B
File/ROM CRC32: C946DCA0
View in The Vault
Files:
- Patch File
Screenshots:
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