Phantasy Star II Improvement
Hack of Phantasy Star II
| Released By | 1523 |
| Category | Improvement |
| Platform | GEN |
| License | N/A |
| Patching Information | BIN Format (GEN) |
| Genre | Role Playing |
| Mods | T, GP, O |
| Game Date | Mar 21 1989 |
| Patch Version | 4.4 |
| Release Date | Apr 23 2021 |
| Readme | Yes |
| Last Modified | Aug 8 2022 |
Game Description:
Phantasy Star II is a Japanese role playing game for the Sega Genesis and the second installment in the Phantasy Star series.
The game received wide critical acclaim for its design, music, graphics and story, and is seen as a landmark title in the genre. It was the largest console game of the time, using an unprecedented 6 mega-bit cartridge.
Its more elaborate plot is set in the Algol solar system from the first game, a millennium later. This time it follows the journey of a young agent of the Motavian government who is assigned a mission to investigate the reason behind the creation of the so called "Biomonsters", man-made creatures that have been wreaking havoc on the planet. Accompanied by the mysterious human-Biomonster hybrid Nei and later joined by many other companions, he'll uncover a shady conspiracy that threatens the very foundation of the Algol system.
The game is noted for having an unexpectedly dark and deep story for its time that doesn't pull its punches. It's especially remarkable for featuring what was possibly the first death of a major main character in the genre, preceding Final Fantasy VII by nearly eight years.
Unlike in the original game, the dungeons in Phantasy Star II are presented in third person. They have been noted for their complexity, being made up of made up of elaborate layouts spanning various floors. Like its predecessor, it uses a turn-based battle system. An innovation is an optional auto-fighting feature that allows party members to take action without having to be issued commands.
The game received wide critical acclaim for its design, music, graphics and story, and is seen as a landmark title in the genre. It was the largest console game of the time, using an unprecedented 6 mega-bit cartridge.
Its more elaborate plot is set in the Algol solar system from the first game, a millennium later. This time it follows the journey of a young agent of the Motavian government who is assigned a mission to investigate the reason behind the creation of the so called "Biomonsters", man-made creatures that have been wreaking havoc on the planet. Accompanied by the mysterious human-Biomonster hybrid Nei and later joined by many other companions, he'll uncover a shady conspiracy that threatens the very foundation of the Algol system.
The game is noted for having an unexpectedly dark and deep story for its time that doesn't pull its punches. It's especially remarkable for featuring what was possibly the first death of a major main character in the genre, preceding Final Fantasy VII by nearly eight years.
Unlike in the original game, the dungeons in Phantasy Star II are presented in third person. They have been noted for their complexity, being made up of made up of elaborate layouts spanning various floors. Like its predecessor, it uses a turn-based battle system. An innovation is an optional auto-fighting feature that allows party members to take action without having to be issued commands.
Hack Description:
Bug fix and enhancement mod geared toward rebalancing the underutilized characters and implementing gameplay quality upgrades. Also available on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2545711918][u]Steam[/u][/url].
[li]Addenda for 2x experience and meseta, approximations of original character names, and no red flashes when characters take damage.[/li]
[li]Shir doesn't steal on Dezo (Must be LV 10 to steal VISIPHONE).[/li]
[li]Script update with lore term consistency.[/li]
[li]Mixed case enemy names, techs, items, menu labels, location labels; characters can be named with lowercase letters.[/li]
[li]Bug fixes galore.[/li]
[li]Faster walking speed.[/li]
[li]Ally/enemy sprites only flash once when damaged.[/li]
[li]Unused enemy VANLEADR implemented.[/li]
[li]New equipment: SilverClaw, Wave Shot, Cyber Vest.[/li]
[li]LAC DAGGER stats fixed.[/li]
[li]SHINB allows escape from organic and evil enemies.[/li]
[li]Hugh can equip more chestplates.[/li]
[li]Nei, Amy, Hugh, and Shir's techs rebalanced.[/li][/list]
Included are equipment, tech, and tech acquisition lists. These are not required to play PSII Improvement.
[li]Addenda for 2x experience and meseta, approximations of original character names, and no red flashes when characters take damage.[/li]
[li]Shir doesn't steal on Dezo (Must be LV 10 to steal VISIPHONE).[/li]
[li]Script update with lore term consistency.[/li]
[li]Mixed case enemy names, techs, items, menu labels, location labels; characters can be named with lowercase letters.[/li]
[li]Bug fixes galore.[/li]
[li]Faster walking speed.[/li]
[li]Ally/enemy sprites only flash once when damaged.[/li]
[li]Unused enemy VANLEADR implemented.[/li]
[li]New equipment: SilverClaw, Wave Shot, Cyber Vest.[/li]
[li]LAC DAGGER stats fixed.[/li]
[li]SHINB allows escape from organic and evil enemies.[/li]
[li]Hugh can equip more chestplates.[/li]
[li]Nei, Amy, Hugh, and Shir's techs rebalanced.[/li][/list]
Included are equipment, tech, and tech acquisition lists. These are not required to play PSII Improvement.
ROM / ISO Information:
Phantasy Star II (USA, Europe) (Rev A)
CRC32 - 904FA047
MD5 - 0FA38B12CF0AB0163D865600AC731A9A
SHA1 - 0711080E968490A6B8C5FAFBB9DB3E62BA597231
CRC32 - 904FA047
MD5 - 0FA38B12CF0AB0163D865600AC731A9A
SHA1 - 0711080E968490A6B8C5FAFBB9DB3E62BA597231
View in The Vault
Files:
- Readme File
- Patch File
Screenshots:
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