June 23, 2017
|Vimm's Lair is proud to present the Wii Vault! This new Vault is a work in progress with a hundred-odd games so far. As always more games will be added (mostly) alphabetically. All games are in .wbfs format and can be played with the GameCube/Wii emulator Dolphin.
All GameCube games in The Vault are scrubbed to reduce their size, but unfortunately the scrubbing tool wasn't perfect and broke several games. To fix that, all games are being re-scrubbed with the tool "wit" using a clean copy verified by redump.org. Roughly half of the GameCube Vault (letters A-L) has been re-scrubbed so far.
The PlayStation 2 Vault is nearly complete as well. Only a handful of games are left to add and most of them were probably never actually released. A couple hundred games still remain picture-less, but the PlayStation 2 Vault hasn't been as popular as expected so focus has shifted to GameCube and Wii.
In other news, Vimm's Lair has switched to HTML5. This can cause problems with very old browsers but it's time to move on. With the shackles removed, expect new tweaks to appear throughout the site.
March 29, 2017
|This first news is a bit dated, but a couple months back Vimm's Lair was running a bit sluggish so more memory was added to speed things up. In other news the PS2 Vault continues to grow and is now 96% complete, with only 78 games left. 67% of games also have screen shots. And finally, Vimm's Lair now supports SSL courtesy of Let's Encrypt.
October 7, 2016
|The Vault now supports download resuming. Say you're downloading a large game and when it reaches 99% your browser crashes. Now you can resume right where you left off!
Also the PlayStation 2 Vault continues to grow and out of a total of 1841 US games, 1583 (86%) are available for download and 1128 (61%) have screen shots.
September 19, 2016
|A major software upgrade was completed on the web server today. Everything should be up and running again, so please report any problems on the Message Board or via email.
May 8, 2016
|Work is progressing on the PlayStation 2 Vault. Out of a total of 1841 US games, 1570 (85%) are available for download and 1022 (55%) have screen shots. Work will continue towards reaching 100%! There have also been a few emulator releases lately including Higan, ePSXe, and PCSX2, plus Dolphin 5.0 is coming soon.
October 20, 2015
|A rare face lift was completed for the site today, making the main menu slightly larger and supporting modern ad sizes. It's a subtle change, but screens have grown quite a bit over the years so it's good to keep up.
Also the Emulation Lair has been updated with some new emulator releases, along with a new Vimm's Lair installer using the common .msi format. It was made for Project 64 to remove the adware the author packages with it. If it's popular, the other emulators will be updated to use .msi too.
August 17, 2015
|Work is going well on the PS2 Vault and recently reached the midway point, with all games A-L being processed. The rest will continue to trickle in alphabetically though requests are welcome on the Request Board. And finally, after 15 years the Vault Store has closed. It has been increasingly hard to find fresh stock and inventory has fallen so low it seemed right to call it quits. A big "Thank you" for the hundreds of people who have placed orders over the years, it really made a difference.
March 20, 2015
|Welcome back! Vimm's Lair was offline this past week due to technical issues, marking the longest outage in years. I was out of town for a few days and returned to find the internet dead (for no particular reason) plus a disk had failed. Then while investigating another disk failed. Welcome home! I took the opportunity to upgrade some hardware and now Vimm's Lair is back in action!
January 5, 2015
|The emulator "nesbox" has been added to The Vault today letting you play games right in your browser! This Flash emulator supports not only Nintendo, but also Super Nintendo, Genesis, Game Boy, Game Boy Color, and Game Boy Advance. A new "Play with nesbox" button has been added to all games on those systems.
November 28, 2014
|Work is progressing well on the PlayStation 2 Vault. Most games have been added but there are still many holes to fill, and screen shots are steadily flowing in. A problem was discovered with games over 4GB not downloading properly and was fixed today.
September 16, 2014
|As promised, a new section in The Vault is ready to open. Introducing the PlayStation 2 Vault! The PS2 Vault is currently a work in progress and while all games are listed roughly 50% are currently available. More are being added constantly, so if you see one you want that's missing drop a line on the Request Board and it'll be bumped to the front of the line.
July 18, 2014
|Good news, the GameCube Vault is complete! Each game has been retested with it's new smaller size using Dolphin 4.0.2, and all screen shots have been updated. Dolphin has been making some great strides lately and the next release looks quite promising with many performance and compatibility boosts. Here's hoping they post a new release soon.
With the GameCube Vault done the Vimm's Lair disks are full, so an extra 3TB of growing room has just been added. To fill it a new Vault is in the works which will be coming soon!
March 7, 2014
|The main menu was redesigned this week using modern CSS. If things look odd give your browser a refresh. This new design is even more efficient but won't look as nice in old browsers.
Also the scrubbing of the GameCube Vault is finished but unfortunately the scrubbing tool has corrupted some games. Now the whole GameCube Vault is being re-tested and any broken games re-loaded. Roughly 25% have been checked so far and the rest should be done this month.
January 9, 2014
|The server is finally fixed and Vimm's Lair is back to normal again.
The GameCube Vault was finished a couple months ago and now the games are being wiped to make them smaller. Basically, GameCube games have a bunch of garbage data inside that is never used. By replacing it with all zeros it zips up smaller (with no side effects!) so it will download quicker.
December 4, 2013
|Sorry about the sporadic downtime lately. It looks like the network card is failing so for now the server's running on a wireless connection. Things will be a bit sluggish until a replacement arrives.
August 26, 2013
|Testing... 1... 2... 3...
This is a test of the updated News system. All news entries have been merged with the main Message Board and now work just like any other post. This will make it even easier to post news entries and hopefully encourages feedback. The boards will also now, if selected, remember your login for a month since you last visited (instead of a month since you logged in). Speaking of timers, threads which have been inactive for over a year will now be locked to prevent further comments. It doesn't happen often, but it's awkward when an old thread resurfaces for no particular reason. There's also currently a glitch with the password reset email not getting sent which is on the to-do list. And finally, the GameCube Vault is nearing completion with only part of section T left to finish.
June 23, 2013
|Sorry Vimm's Lair was down yesterday. The server's power supply died and there wasn't a spare handy. Everything's back to normal now.
Recently people were reporting problems with downloads quitting which has been resolved. Thanks for everyone who reported trouble. A system update last month caused downloads to stop if they took more than 5 minutes. The timeout has been set back to 60 minutes again.
The GameCube Vault is also proceeding nicely with just sections R-T remaining to fill. There's not enough server space at the moment, so work will continue once more disk space is added.
April 1, 2013
|The GameCube Vault is now open! All games are cataloged and content is being added alphabetically. Games can be played using Dolphin from the Emulation Lair, though you'll need a powerful system for many of them.
February 5, 2013
|Time for a behind the scenes update at Vimm's Lair.
First off a disk that was acting up for several months has finally been replaced. Vimm's Lair was down for several evenings and a full day while the belligerent disk was interrogated. It eventually cracked though many manuals and screen shots were lost. Most are backed up and are being gradually restored.
The Vault has been updated with loads of publisher and serial data courtesy of GameFaqs. This also revealed several unlabeled SNES games that are actually unreleased prototypes, as well as a few European and Mexican releases which have been removed. Most people don't care about serials, but it's handy to identify a game since different sites often use different titles. The NES, Genesis, and handheld systems are up next.
With the release of Wii U the GameCube is now two generations old and eligible for inclusion in The Vault. A GameCube section is in the works and the current plan is to open it once all games have been cataloged, then to fill in the downloads alphabetically. Despite its commercial ranking the GameCube managed to release quite a few games and the Dolphin emulator handles many of them quite well if your computer is powerful enough.
September 19, 2012
|After nearly two years in progress the Playstation Vault is finally filled! Game details and screen shots are being filled in next. So if you've got a hankering for some good ol' PS1 nostalgia, head on over to the Playstation Vault!
A couple weeks ago some disk errors blew away random files causing parts of the site to break. Everything has now been restored and a fresh backup has been made, so any future issues should be repaired quickly. Thanks for everyone who reported the trouble.
July 10, 2012
|It has been a while since the last news post, so here's an update on some noteworthy changes to the site.
Manuals viewed online will now load in the current window instead of a new one. With this change the site is now 100% popup free. Any external links to the old popup viewer will be redirected to the new one.
The PDF generator has been redesigned and now finally generates manuals at the requested resolution. Previously PDFs were always made at the maximum resolution. They will still print at the correct size regardless of resolution.
The PS1 Vault continues to slowly grow and is now complete from letters A-C. A new method is in place to process games faster and requests will bump a game to the front of the line.
November 15, 2011
|Things have been running pretty smoothly lately. The PS1 Vault is continuing to expand as more requests come in. A new hi-res image popup for cart/disc scans was just added to The Vault replacing the old one which popped up a new window. All issues with the advanced search in the Vault, Vault Store, and Manual Project have been fixed and search has been added to each entry page. And, some general housecleaning has been done fixing layout quirks that were causing issues in certain browsers.
August 14, 2011
|Vimm's Lair was offline for a few hours this afternoon for a hardware upgrade. An old hard drive that was acting up was replaced with a newer and much larger one, adding plenty of expansion room for the PSX Vault.
April 21, 2011
|The new PlayStation Vault is running smoothly and is continuing to gradually grow. The Vault now supports multiple screen shots, primarily for PlayStation games which tend to have multiple title screens. The site is also gradually converting to HTML5 and now uses CSS sprites which help pages load faster with fewer trips to the server. The updated sprite powered menu now (finally) shows the section you're currently in, and the submenu can be much longer too. Any remaining graphical glitches should be fixed quickly as they're found.
December 14, 2010
|A new addition has arrived in The Vault just in time for the holidays. An experimental PlayStation Vault has been opened with a handful of popular games, and with that the PSX emulator ePSXe has been added to the Emulation Lair. If it's popular and doesn't impact the other Vaults too much more games will gradually be added. Some old holiday decorations have also been pulled out of the closet to make the site a little more festive. Enjoy!
August 27, 2010
|Welcome to the new Vimm's Lair! The site has been totally redesigned to eliminate frames so now you can bookmark or link to any page in the site. Everything should look pretty familiar though there are some minor tweaks here and there, such as news updates appearing on the home page. And to celebrate the launch, a new Game Boy Advance section has been opened in The Vault. Enjoy!
June 4, 2010
|The new handheld Vaults are progressing well. All screen shots for the Game Boy have been completed and more Game Boy Color screens are added daily.
A new frameless version of Vimm's Lair is in the works. While it's not quite as efficient, once completed you'll finally be able to bookmark or link to any page at Vimm's Lair.
The order was placed today to add some more bandwidth to Vimm's Lair, roughly ten times more, which should speed up the site considerably (not that it's slow, but more never hurts). The upgrade should take effect sometime next week.
May 13, 2010
|The Vault now supports playing games directly from your browser using the Java emulators vNES and vGBX. Each game in the NES, GB, and GBC Vaults now have a "Play" button which will load the game right in your browser. You must have Java installed and while not all games will work, most seem to play well. For now only the default controls are available and the option to configure your settings will be coming soon.
May 9, 2010
|A new handheld section is open in The Vault and includes Game Boy and Game Boy Color games. Many screen shots and other information still need filling in but it felt complete enough to open for business. VisualBoyAdvance-M has also been added to the Emulation Lair and supports both systems. Enjoy!
April 27, 2010
|A large refresh of The Vault is currently underway. Here's a little background on what's changing and why.
The NES Vault was first started thirteen years ago way back in 1997. Back then NESticle was king and it ran in DOS, which meant it could only read eight letter file names. Most other emulators ran in DOS too, so all the games in the NES Vault were given eight letter names. Since then, DOS emulators have fallen out of favor (no surprise) so there's no need to keep such short file names. One part of the refresh is to update every game to use a long filename, most of which will come from GoodNES.
The NES Vault was originally built by collecting ROMs from various sites, then along came a tool called GoodNES. It allowed you to list which games you had and determine if it was a "good" copy. This was very helpful in identifying missing games or replacing bad copies with good ones. There was also a companion tool which could fix NES headers to their "correct" values. While this was very helpful it sadly rendered Jigsaw's Gallery obsolete, so that part of the site was closed. This was all completed back in 2000, however those "correct" headers have changed over the years in subsequent releases. The header fixer is now included in GoodNES, so the next part of the refresh is to update all of the headers that have changed over the years.
The next part was rather controversial at once time, but after setting eight letter file names, using GoodNES to locate missing games and replace bad copies, and then fixing all incorrect headers, some new tools and emulators came along which supported a new title field. Using one of these tools, every game in The NES Vault was reviewed and it's title added to the game. It turns out this title was part of the new iNES 2.0 header. Unfortunately this new format was not adopted by the community and it caused headaches for the GoodNES folks, however it didn't seem to cause any harm to the games themself. Since the custom titles won't show in any modern emulators, and likely never will, the iNES 2.0 headers are being removed from all games.
The final part of the refresh is to update all of the English translations. There have been many Japanese games translated to English over the years but most have never found their way into The Vault, and some that have need to be updated. The translator's readme files will also be added if they are missing. The ultimate goal is for The NES Vault to once again have a perfect copy of every game released in the US as well as every complete Japanese to English translation.
So that pretty much covers the four parts of the NES Vault refresh. Much of it is already complete and the translations are currently being reviewed alphabetically. Everything should be finished gradually over the course of the next few weeks.
April 21, 2010
|There have been a few updates lately worth mentioning. First up, the PlayStation Vault seems to be running smoothly and is gradually expanding. Support for multiple screen shots have been added, mostly for PlayStation games which often have multiple title screens. On the technical side the site is gradually converting to HTML5 and now uses CSS sprites for the menu and background images, which helps pages load faster with fewer trips to the server. The new menu also (finally) shows the section you're currently in.
February 15, 2010
|Several major updates were pushed out across the site which have been in the works for several weeks. The Vault database has been redesigned to be more efficient and the entire Vault and Vault Store were updated with it. Since every page needed reviewing, many cosmetic tweaks were made to make the site more user friendly. The new database also works with the brand new Vimm's Lair shopping cart, which is fully integrated with The Vault Store allowing for a smarter cart. For example, if you add two of something to your cart but only one is in stock, you'll get an error message and only one new item in your cart. The cart is also more tightly integrated with PayPal for a smoother checkout process.
To finish things up, Vimm's Lair is now using png images. Every screen shot in The Vault and most graphics around the site have been converted from gif to png. In general, each new png is 10%-25% smaller so they'll load a bit faster.
February 2, 2010
|Welcome to 2010! Here's a quick roundup of the latest news.
After the November OS upgrade there were some issues with large downloads timing out. The problem was corrected in December and all is well. The download queue was also removed in favor of a site-wide bandwidth cap which seems to be working well.
There have been a few new emulator releases lately, including UberNES 2010, RockNES 5.03, and Snes9x 1.52. Head on over to the Emulation Lair to pick up installable copies. bsnes is also being considered for the Emulation Lair as it has been making much progress over the past couple years and is very active.
The Vimm's Lair installer has also been updated to fix an issue where the uninstaller did not remove start menu entries in Vista and Windows 7. In addition the installer will now only allow one copy of itself to run at once, in case it's clicked multiple times.
November 16, 2009
|Vimm's Lair was down all Sunday evening for an OS upgrade. Everything should be back in order now so as always, please post any problems on the Message Board. Someone discovered the Kega Fusion installer contained RockNES instead so a new installer has been uploaded along with FCEUX 2.1.2.
October 14, 2009
|Some new content is available in the Emulation Lair. The latest releases of RockNES (5.02) and FCEUX (2.1.1) have been added, and Kega Fusion will also be added to the Genesis emulators later today.
A couple months ago a custom Vimm's Lair installer was built for all emulators in the Emulation Lair which didn't have one. Today they've all been updated with some new features. You can now choose the start menu folder and it'll be removed when uninstalling (except in Windows 7, still working on that), and if you're upgrading the old version will uninstall first. Enjoy!
July 6, 2009
|It's a belated report, but towards the end of May one of the hard drives serving Vimm's Lair died after 8 years of service. A backup was loaded onto a new drive but some files are still corrupted or missing and are being corrected as they are found. The latest AJAX download script for The Manual Project was lost, so manual downloads will continue to be unavailable until it can be rebuilt.