Re: SNES PAL Exclusives

Posted by Dhaos on .
Yeah I think you're right about there not being an Afterburner III for the Arcade. I think the fact that Afterburner II came both Upright and Full cabinet (Not to mention the pics from the link below doesn't say "II" anywhere on it!) confused me. eBay Afterburner II

In reply to: Re: SNES PAL Exclusives posted by Tricob on .
If you believe no console version of Afterburner II can compare to the arcade, you need to see the "Complete" 32X version. :-D

BTW, the Afterburner entry with the moving, tilting, and vibrating cabinet was definitely Afterburner II. Aside from a separate processor to send signals to the moving cabinet, and a handful of code changes, it's exactly the same as the upright version (although twice the price for a single play).

Also, I'm pretty sure Afterburner 3 never had an arcade version; I've found no evidence of an A.B. 3 arcade ROM anywhere. Besides, by the time production for A.B. 3 was implemented, few arcade games were being made at all, nor had they been for years. But imo, AB3 stood a good chance of doing well with an enhanced game engine, expanded gameplay (including making the Vulcan Cannon more useful in many parts of the game), and a more movie-style collection of tunes. What the public was delivered instead was an average flight simulator which Sega removed many AB2 features rather than built upon them, gave the game a set of tunes that sounded too much like TV theme songs, and had two view modes where either your plane always blocking the view of what you trying to shooting at, or the game made you yawn with an overly familiar flight simulator perspective.

Afterburner 3 wasn't all bad to me, though; the cinematic sequences delivered well. But little else did. Many Sega CD games were said to suffer from the same problem. :-(

Anyway, we're getting *WAY* off-topic. :-)

- Tricob.


Replies:
Re: SNES PAL Exclusives
Tricob -- 2/21/2008 10:45 pm UTC