Super Metroid - Y-Faster
Hack of Super Metroid
| Released By | 2115 |
| Category | Complete |
| Platform | SNES |
| License | N/A |
| Patching Information | No-Header (SNES) |
| Genre | Action Adventure |
| Mods | G, L, T, GP, O |
| Game Date | Mar 19 1994 |
| Patch Version | 1.0 |
| Release Date | Aug 25 2016 |
| Readme | Yes |
| Last Modified | Sep 15 2016 |
Game Description:
Super Metroid is an action adventure game for the Super Nintendo.
Hack Description:
Entry for MetConst Summer Contest "Race to the Finish"
Plot : A flying brain from another dimension is wrecking the galaxy, Samus has decided to put an end to this.
She has less than one hour to complete her task otherwise she'll die from heavy brain damage.
Goal : Defeat 4 main bosses in 4 distinct areas then head to the final area as fast as possible.
Each area can be completed in one run and in any order (no need to go back and forth between areas to progress).
There's a bit of exploration thrown in for good measure but for the most part, the main path is quite straightforward (I think?)
In case you're confused, look at the map - all area maps are available from the start.
Backtracking is usually needed when you're exiting an area to go the next one.
Most enemies has altered vulnerabilities, health and damage so you should be able to deal with them under-equipped.
That includes bosses & zebetites weak to uncharged shots, etc.
Yet, as a general rule of thumb, bumping into everything (ie enemies, spikes) isn't the best way to progress.
Plot : A flying brain from another dimension is wrecking the galaxy, Samus has decided to put an end to this.
She has less than one hour to complete her task otherwise she'll die from heavy brain damage.
Goal : Defeat 4 main bosses in 4 distinct areas then head to the final area as fast as possible.
Each area can be completed in one run and in any order (no need to go back and forth between areas to progress).
There's a bit of exploration thrown in for good measure but for the most part, the main path is quite straightforward (I think?)
In case you're confused, look at the map - all area maps are available from the start.
Backtracking is usually needed when you're exiting an area to go the next one.
Most enemies has altered vulnerabilities, health and damage so you should be able to deal with them under-equipped.
That includes bosses & zebetites weak to uncharged shots, etc.
Yet, as a general rule of thumb, bumping into everything (ie enemies, spikes) isn't the best way to progress.
ROM / ISO Information:
Super Metroid (Japan, USA) (En,Ja).smc - NOINTRO
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
CRC32: D63ED5F8
MD5: 21F3E98DF4780EE1C667B84E57D88675
SHA-1: DA957F0D63D14CB441D215462904C4FA8519C613
SHA-256: 12B77C4BC9C1832CEE8881244659065EE1D84C70C3D29E6EAF92E6798CC2CA72
View in The Vault
Files:
- Readme File
- Patch File
Screenshots:
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