Super Nintendo
Region | ||
Players | 1 | |
Year | 1994 | |
Cart size | 24 Mbit | |
Publisher | Nintendo | |
Serial # | SNS-RI-USA | |
Graphics | 8.76 | |
Sound | 8.76 | |
Gameplay | 8.8 | |
Overall | 8.77 (74 votes) | |
CRC | d63ed5f8More... | |
Verified | 2025-01-16 | |
Version |
1.00 |
|
Download unavailable at the request of the Entertainment Software Association |
DD38-C4A8 | Skip intro and start on Planet Zebes when starting a new game |
DDCF-4461 + 6DCC-47A1 | Select area when loading a game (press right on map screen to select) |
C225-3005 | No energy loss from enemies |
C22A-456D | Super jumps don't drain energy |
C288-C5A7 | Almost infinite missiles |
C28A-C9D7 | Almost infinite super missiles |
3CA4-450D | Almost infinite super bombs |
62C5-14A6 | Start with hyper gun in inventory |
Save game modification codes (the rest of the codes) only work for saved game "A." A saved game must already exist-Do no try on a new game | |
FA68-4760 + DD6A-C7DF | Master code-Must be used with the rest of the codes--Warning: If you do not use the Master Cose or enter it incorrectly, you may erase a saved game |
E7D7-FAAD + DFD7-FA6D | Start with about 500 energy tanks |
88D7-FAAD + D4D7-FA6D | Start with about 700 energy tanks |
35D7-FAAD + D7D7-FA6D | Start with about 1000 energy tanks |
CED7-FAAD + D0D7-FA6D | Start with about 1200 energy tanks |
28D7-FAAD + D9D7-FA6D | Start with about 1500 energy tanks |
DCD7-F26D | Maximum missiles=10 |
FBD7-F26D | Maximum missiles=25 |
74D7-F26D | Maximum missiles=50 |
08D7-F26D | Maximum missiles=75 |
10D7-F26D | Maximum missiles=100 |
52D7-F26D | Maximum missiles=125 |
B1D7-F26D | Maximum missiles=150 |
CED7-F26D | Maximum missiles=175 |
A6D7-F26D | Maximum missiles=200 |
D9D7-F36D | Maximum super missiles=5 |
DCD7-F36D | Maximum super missiles=10 |
FBD7-F36D | Maximum super missiles=25 |
74D7-F36D | Maximum super missiles=50 |
D9D7-FE6D | Maximum super bombs=5 |
DCD7-FE6D | Maximum super bombs=10 |
FBD7-FE6D | Maximum super bombs=25 |
74D7-FE6D | Maximum super bombs=50 |
DDD0-FE6D | Set hours played to 0 (for better ending) |
FDDF-F2AD | Add charge beam |
DFDF-F26D | Get wave beam |
D7DF-F26D | Get ice and wave beams |
D5DF-F26D | Get ice, wave, and spazer beam |
DEDF-F26D | Get ice, wave, spazer, and plasma beams |
D0DF-FA6D | Add ball |
D9DF-FA6D | Add ball and varia suit |
D5DF-FA6D | Add ball, varia suit, spring ball |
45DF-FA6D | Add ball, varia suit, spring ball, gravity suit |
4EDF-FA6D | Add ball, varia suit, spring ball, screw attack, gravity suit |
FDDF-FAAD | Add bomb |
6DDF-FAAD + 6DDF-FA0D | Add X-ray |
ADDF-FAAD + ADDF-FA0D | Add X-ray and grapple |
BDDF-FAAD + BDDF-FA0D | Add X-ray and bomb |
2DDF-FAAD + 2DDF-FA0D | Add X-ray, grapple, bomb |
FFDF-FAAD | Add bomb and hi-jump boots |
7FDF-FAAD | Add bomb, hi-jump boots and speed boots |
77DF-FAAD | Add bomb, all boots |
E7DF-FAAD + E7DF-FA0D | Add all boots, bomb, grapple, X-ray |
EED9-93DD | Crateria is already mapped out |
EED9-930D | Brinstar is already mapped out |
EED9-936D | Norfair is already mapped out |
EED9-93AD | Wrecked ship is already mapped out |
EED9-9EDD | Maridia is already mapped out |
EED9-9E0D | Tourian is already mapped out |
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