Super Nintendo
Region | |||||
Players | 1 | ||||
Year | 1991 | ||||
Cart size | 8 Mbit | ||||
Publisher | Asmik | ||||
Serial # | SNS-DF-USA | ||||
Graphics | 6.8 | ||||
Sound | 7.2 | ||||
Gameplay | 6.8 | ||||
Overall | 7.2 (5 votes) | ||||
CRC | 24230807More... | ||||
Verified | 2024-10-30 | ||||
Version |
1.00 |
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Manual
Box
7168-D5F6 + C668-D596 | Start with 10 lives |
C868-D5F6 + C068-D596 | Start with 12 lives |
CF68-D5F6 + EF68-D596 | Start with 14 lives |
49E68-D5F6 + C068-D596 | Start with 16 lives |
3CCA-D4DD | Infinite lives |
7168-D70F + C668-D76F | Continue with 10 lives |
C868-D70F + C068-D76F | Continue with 12 lives |
CF68-D70F + EF68-D76F | Continue with 14 lives |
9E68-D70F + C068-D76F | Continue with 16 lives |
DFB6-DF6D | Start with cannon power at level 2 instead of 1 |
D4B6-DF6D | Start with cannon power at level 3 |
D7B6-DF6D | Start with cannon power at level 4 |
D9B6-DF6D | Start with cannon power at level 6 |
D5B6-DF6D | Start with cannon power at level 8 |
DBB6-DF6D | Start with cannon power at level 10 |
D8B6-DF6D | Start with cannon power at level 12 |
DF68-DF0F + DE68-DD6F | Continue with cannon power at level 2 instead of 1 |
D468-DF0F + DE68-DD6F | Continue with cannon power at level 3 |
D768-DF0F + DE68-DD6F | Continue with cannon power at level 4 |
D968-DF0F + DE68-DD6F | Continue with cannon power at level 6 |
D568-DF0F + DE68-DD6F | Continue with cannon power at level 8 |
DB68-DF0F + DE68-DD6F | Continue with cannon power at level 10 |
D868-DF0F + DE68-DD6F | Continue with cannon power at level 12 |
DAB6-D76D + FDB6-D4AD | Start equipped with unguided missiles |
7D6C-D40F + 2C6C-D46F + FD6C-D7DF | Continue equipped with unguided missiles |
DDC7-DD0F | Loss of a life does not decrease cannon power at normal difficulty--except on continues |
DDC0-D4DF | Loss of a life does not decrease cannon power at hard difficulty--except on continues |
DA3D-6464 | Pink power-up increases missile power along with cannon power |