Super Nintendo
Region | ||
Players | 2 | |
Year | 1995 | |
Publisher | Nintendo | |
Graphics | 8.87 | |
Sound | 8.88 | |
Gameplay | 8.75 | |
Overall | 8.8 (102 votes) | |
CRC | 006364dbMore... | |
Verified | 2024-10-04 | |
Version | ||
Download unavailable at the request of the Entertainment Software Association |
Cartridge
There are two versions of some of these codes. If the first code doesn't work, try the other code. | |
E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E or E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E | Master code-Must be entered |
C2A1-CE5B or C2A5-C37B | Infinite lives |
D465-3D67 or D46C-3D07 | Start with 3 lives |
DB65-3D67 or DB6C-3D07 | Start with 10 lives |
F665-3D67 or F66C-3D07 | Start with 25 lives |
7F65-3D67 or 7F6C-3D07 | Start with 50 lives |
1765-3D67 or 176C-3D07 | Start with 99 lives |
D4A1-437C or D4A5-4AEC | Getting 100 bananas gives you 2 extra lives |
D9A1-437C or D9A5-4AEC | Getting 100 bananas gives you 5 extra lives |
EEC2-1A1D or EECC-CA4D | When your last Kong is hit, the other one returns. |
DD6C-C7D4 or DD62-C4A4 | Pressing Select while paused exits any level, not just completed ones |
626D-4EBD | Start with more Kong Family Coins |
C2B9-13B7 or C2B1-13F7 | Kong Family Coins don't get used up |
626D-432D | Start a new game with more Kremcoins |
C2B9-1297 or C2B1-1A27 | Kremcoins don't get used up |
EDD0-735A | Mega-jump for Diddy |
E7D0-735A | Super-jump for Diddy |
E1D0-735A | Diddy jumps higher |
EBD0-735A | Diddy doesn't jump as high |
ECD0-735A | Diddy jumps much lower |
EDD7-5AEA | Mega-jump for Dixie |
E7D7-5AEA | Super-jump for Dixie |
E5D7-5AEA | Dixie jumps higher |
EBD7-5AEA | Dixie doesn't jump as high |
ECD7-5AEA | Dixie jumps much lower |
EFDD-535A | Mega-jump for Rambi with Diddy riding |
E7DD-535A | Super-jump for Rambi with Diddy riding |
E5DD-535A | Rambi jumps higher with Diddy riding |
ECDD-535A | Rambi doesn't jump as high with Diddy riding |