Super Nintendo
| Region | ![]() | ||||
| Players | 2 | ||||
| Year | 1995 | ||||
| Publisher | Nintendo | ||||
| Graphics | 8.68 | ||||
| Sound | 8.7 | ||||
| Gameplay | 8.59 | ||||
| Overall | 8.69 (71 votes) | ||||
| CRC | 006364dbMore... | ||||
| Verified | 2026-03-26 | ||||
| Version | |||||
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Cartridge
| There are two versions of some of these codes. If the first code doesn't work, try the other code. | |
| E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E or E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E | Master code-Must be entered |
| C2A1-CE5B or C2A5-C37B | Infinite lives |
| D465-3D67 or D46C-3D07 | Start with 3 lives |
| DB65-3D67 or DB6C-3D07 | Start with 10 lives |
| F665-3D67 or F66C-3D07 | Start with 25 lives |
| 7F65-3D67 or 7F6C-3D07 | Start with 50 lives |
| 1765-3D67 or 176C-3D07 | Start with 99 lives |
| D4A1-437C or D4A5-4AEC | Getting 100 bananas gives you 2 extra lives |
| D9A1-437C or D9A5-4AEC | Getting 100 bananas gives you 5 extra lives |
| EEC2-1A1D or EECC-CA4D | When your last Kong is hit, the other one returns. |
| DD6C-C7D4 or DD62-C4A4 | Pressing Select while paused exits any level, not just completed ones |
| 626D-4EBD | Start with more Kong Family Coins |
| C2B9-13B7 or C2B1-13F7 | Kong Family Coins don't get used up |
| 626D-432D | Start a new game with more Kremcoins |
| C2B9-1297 or C2B1-1A27 | Kremcoins don't get used up |
| EDD0-735A | Mega-jump for Diddy |
| E7D0-735A | Super-jump for Diddy |
| E1D0-735A | Diddy jumps higher |
| EBD0-735A | Diddy doesn't jump as high |
| ECD0-735A | Diddy jumps much lower |
| EDD7-5AEA | Mega-jump for Dixie |
| E7D7-5AEA | Super-jump for Dixie |
| E5D7-5AEA | Dixie jumps higher |
| EBD7-5AEA | Dixie doesn't jump as high |
| ECD7-5AEA | Dixie jumps much lower |
| EFDD-535A | Mega-jump for Rambi with Diddy riding |
| E7DD-535A | Super-jump for Rambi with Diddy riding |
| E5DD-535A | Rambi jumps higher with Diddy riding |
| ECDD-535A | Rambi doesn't jump as high with Diddy riding |
Reviews
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