Super Nintendo
| Region | ![]() | ||||
| Players | 2 Simultaneous | ||||
| Year | 1993 | ||||
| Cart size | 12 Mbit | ||||
| Publisher | Spectrum Holobyte | ||||
| Serial # | SNS-UD-USA | ||||
| Graphics | 6.45 | ||||
| Sound | 6.45 | ||||
| Gameplay | 6.91 | ||||
| Overall | 6.73 (11 votes) | ||||
| CRC | cf719a93More... | ||||
| Verified | 2026-03-12 | ||||
| Version |
1.0 |
||||
| |||||
Manual
Box
| DCE0-87AD | Smaller food power-ups heal twice as much |
| F0E0-87AD | Smaller food power-ups heal four times as much |
| F3E9-8FDD | Large food power-ups heal twice as much |
| 7AE9-8FDD | Large food power-ups heal four times as much |
| D0EB-8DDD | Only 3 special powers can be stored instead of 6 (handicap) |
| 6DEB-8D0D | Special power power-ups are worth 6 (always fill meter) |
| 3CC6-870D | Special powers aren't used up |
| CBC1-E46F | Infinite lives |
| 1D4E-5475 | Mercenary starts with much more health |
| 1D44-87E5 | Brigand starts with much more health |
| 1D41-8F85 | Gentleman starts with much more health |
| 1D4B-8755 | Navvie starts with much more health |
| 1D42-8F75 | Thug starts with much more health |
| 1D4D-E4E5 | Scientist starts with much more health |
| DDF6-5D50 | Extra lives cost 244 instead of 500 |
| DDF6-5DE0 | Skill power-ups cost 44 instead of 300 |
| DFF6-5F70 | Health power-ups cost 1 instead of 75 |
| FBF6-5F70 | Health power-ups cost 25 instead of 75 |
| DFF6-5F80 | Speed power-ups cost 1 instead of 250 |
| 10F6-5F80 | Speed power-ups cost 100 instead of 250 |
| DFF6-5470 | Wisdom power-ups cost 1 instead of 80 |
| FBF6-5470 | Wisdom power-ups cost 25 instead of 80 |
| DFF6-5480 | Special powers cost 1 instead of 150 |
| 74F6-5480 | Special powers cost 50 instead of 150 |
| DFF6-5780 | Weapon power-ups cost 1 instead of 250 |
| 10F6-5780 | Weapon power-ups cost 100 instead of 250 |
| DDF6-5750 | ??? (New Special powers? costs 44 instead of 300 |
| DB40-EDE5 | Brigand gets Party Power as a 4th special power |
| DB40-EFE5 | Mercenary gets Party Power as a 4th special power |
| DB40-E785 | Navvie gets Party Power as a 3rd special power |
| DB49-ED85 | Thug gets Party Power as a 3rd special power |
| For the rest of the codes, ignore special power indicator when you hire your crew | |
| DF40-ED75 | Brigand starts with Bomb special power |
| DF40-EF75 | Mercenary starts with Bomb special power |
| DF40-E475 | Gentleman starts with Bomb special power |
| DF40-E775 | Navvie starts with Bomb special power |
| DF49-ED75 | Thug starts with Bomb special power |
| DF49-EF75 | Scientiest starts with Bomb special power |
| D440-ED75 | Brigand starts with Shot Burst special power |
| D440-EF75 | Mercenary starts with Shot Burst special power |
| D440-E475 | Gentleman starts with Shot Burst special power |
| D440-E775 | Navvie starts with Shot Burst special power |
| D449-ED75 | Thug starts with Shot Burst special power |
| D449-EF75 | Scientiest starts with Shot Burst special power |
| D740-ED75 | Brigand starts with Map special power |
| D740-EF75 | Mercenary starts with Map special power |
| D740-E475 | Gentleman starts with Map special power |
| D740-E775 | Navvie starts with Map special power |
| D749-ED75 | Thug starts with Map special power |
| D749-EF75 | Scientiest starts with Map special power |
| D940-ED75 | Brigand starts with Repel Monster special power |
| D940-EF75 | Mercenary starts with Repel Monster special power |
| D940-E475 | Gentleman starts with Repel Monster special power |
| D940-E775 | Navvie starts with Repel Monster special power |
| D949-ED75 | Thug starts with Repel Monster special power |
| D949-EF75 | Scientiest starts with Repel Monster special power |
| D140-ED75 | Brigand starts with First Aid special power |
| D140-EF75 | Mercenary starts with First Aid special power |
| D140-E475 | Gentleman starts with First Aid special power |
| D140-E775 | Navvie starts with First Aid special power |
| D149-ED75 | Thug starts with First Aid special power |
| D149-EF75 | Scientiest starts with First Aid special power |
| D540-ED75 | Brigand starts with Freeze Monster special power |
| D540-EF75 | Mercenary starts with Freeze Monster special power |
| D540-E475 | Gentleman starts with Freeze Monster special power |
| D540-E775 | Navvie starts with Freeze Monster special power |
| D549-ED75 | Thug starts with Freeze Monster special power |
| D549-EF75 | Scientiest starts with Freeze Monster special power |
| D640-ED75 | Brigand starts with Shield special power |
| D640-EF75 | Mercenary starts with Shield special power |
| D640-E475 | Gentleman starts with Shield special power |
| D640-E775 | Navvie starts with Shield special power |
| D649-ED75 | Thug starts with Shield special power |
| D649-EF75 | Scientiest starts with Shield special power |
| DB40-ED75 | Brigand starts with Party Power special power |
| DB40-EF75 | Mercenary starts with Party Power special power |
| DB40-E475 | Gentleman starts with Party Power special power |
| DB40-E775 | Navvie starts with Party Power special power |
| DB49-ED75 | Thug starts with Party Power special power |
| DB49-EF75 | Scientiest starts with Party Power special power |
| DC40-ED75 | Brigand starts with Air Burst special power |
| DC40-EF75 | Mercenary starts with Air Burst special power |
| DC40-E475 | Gentleman starts with Air Burst special power |
| DC40-E775 | Navvie starts with Air Burst special power |
| DC49-ED75 | Thug starts with Air Burst special power |
| DC49-EF75 | Scientiest starts with Air Burst special power |
| D840-ED75 | Brigand starts with Distract Monster special power |
| D840-EF75 | Mercenary starts with Distract Monster special power |
| D840-E475 | Gentleman starts with Distract Monster special power |
| D840-E775 | Navvie starts with Distract Monster special power |
| D849-ED75 | Thug starts with Distract Monster special power |
| D849-EF75 | Scientiest starts with Distract Monster special power |
| DA40-ED75 | Brigand starts with Molotov special power |
| DA40-EF75 | Mercenary starts with Molotov special power |
| DA40-E475 | Gentleman starts with Molotov special power |
| DA40-E775 | Navvie starts with Molotov special power |
| DA49-ED75 | Thug starts with Molotov special power |
| DA49-EF75 | Scientiest starts with Molotov special power |
| D240-ED75 | Brigand starts with Ground Mine special power |
| D240-EF75 | Mercenary starts with Ground Mine special power |
| D240-E475 | Gentleman starts with Ground Mine special power |
| D240-E775 | Navvie starts with Ground Mine special power |
| D249-ED75 | Thug starts with Ground Mine special power |
| D249-EF75 | Scientiest starts with Ground Mine special power |
| D340-ED75 | Brigand starts with Dynamite special power |
| D340-EF75 | Mercenary starts with Dynamite special power |
| D340-E475 | Gentleman starts with Dynamite special power |
| D340-E775 | Navvie starts with Dynamite special power |
| D349-ED75 | Thug starts with Dynamite special power |
| D349-EF75 | Scientiest starts with Dynamite special power |
| For the rest of the codes, you have the Destroy Nodes special power even though the indicator shows map special power | |
| D040-ED75 | Brigand starts with Destroy Nodes special power |
| D040-EF75 | Mercenary starts with Destroy Nodes special power |
| D040-E475 | Gentleman starts with Destroy Nodes special power |
| D040-E775 | Navvie starts with Destroy Nodes special power |
| D049-ED75 | Thug starts with Destroy Nodes special power |
| D049-EF75 | Scientiest starts with Destroy Nodes special power |
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