Super Nintendo
| Region | ![]() | ||||
| Players | 1 | ||||
| Year | 1992 | ||||
| Cart size | 8 Mbit | ||||
| Publisher | Toho | ||||
| Serial # | SNS-AT-USA | ||||
| Graphics | 8.4 | ||||
| Sound | 8.6 | ||||
| Gameplay | 8.33 | ||||
| Overall | 8.47 (15 votes) | ||||
| CRC | 11202781More... | ||||
| Verified | 2025-11-05 | ||||
| Version |
1.0 |
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Cartridge
| DDC9-DD06 | Start with 0 bombs instead of 3 |
| D5C9-DD06 | Start with 7 bombs |
| FDC9-DD06 | Start with 10 bombs |
| 49C9-DD06 | Start with 25 bombs |
| 9DC9-DD06 | Start with 50 bombs |
| BBC9-DD06 | Start with 99 bombs |
| DD65-AFAB | Infinite bombs |
| DFBE-A4A8 | Start with 2 ships |
| D5BE-A4A8 | Start with 8 ships |
| FDBE-A4A8 | Start with 11 ships |
| 49BE-A4A8 | Start with 26 ships |
| 9DBE-A4A8 | Start with 51 ships |
| 59BE-A4A8 | Start with 76 ships |
| BBBE-A4A8 | Start with 100 ships |
| DD6D-07AC | Infinite ships |
| DDCE-D4D6 | Each bomb capsule worth 0 |
| D4CE-D4D6 | Each bomb capsule worth 2 |
| D0CE-D4D6 | Each bomb capsule worth 4 |
| D1CE-D4D6 | Each bomb capsule worth 6 |
| CB68-D4AC + D168-D7DC | Protection against enemy hits, and weapon level goes to 2 when hit |
| CB68-D4AC + D168-D7DC + D16A-D4DC | Protection against enemy hits, and weapon level goes to 6 when hit |
| CB6A-0D0D + D46A-0D6D | Start in area 2 |
| CB6A-0D0D + D76A-0D6D | Start in area 3 |
| CB6A-0D0D + D06A-0D6D | Start in area 4 |
| CB6A-0D0D + D96A-0D6D | Start in area 5 |
| CB6A-0D0D + D16A-0D6D | Start in area 6 |
| CB6A-0D0D + D56A-0D6D | Start in area 7 |
| CB6A-0D0D + D66A-0D6D | Start in area 8 |
| CB6A-0D0D + DB6A-0D6D | Start in area 9 |
| CB6A-0D0D + DC6A-0D6D | Start in area 10 |
| CB6A-0D0D + D86A-0D6D | Start in area 11 |
| CB6A-0D0D + DA6A-0D6D | Start in area 12 |
| CBC4-0F06 + DDC4-0F66 | All weapon capsules give you weapon type 1 |
| CBC4-0F06 + DFC4-0F66 | All weapon capsules give you weapon type 2 |
| CBC4-0F06 + D4C4-0F66 | All weapon capsules give you weapon type 3 |
| CBC4-0F06 + D7C4-0F66 | All weapon capsules give you weapon type 4 |
| CBC4-0F06 + D0C4-0F66 | All weapon capsules give you weapon type 5 |
| CBC4-0F06 + D9C4-0F66 | All weapon capsules give you weapon type 6 |
| 828E-AF6B | Power shots (weapon type 6) last until you pick up another weapon or get hit (Normally, they last only for a couple of seconds) |
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