The Vault: Star Trek: The Next Generation - Future's Past (SNES)

Super Nintendo
Star Trek: The Next Generation - Future's Past

Region
Players 1
Year 1994
Cart size 16 Mbit
PublisherSpectrum Holobyte
Serial #SNS-XN-USA

Graphics7.38
Sound7.81
Gameplay7.69
Overall8.06 (16 votes) 

Star Trek - The Next Generation - Future's Past (USA).sfc
CRC
8de80428
Verified 2024-03-26 More...

Disc #
Version
1.0
1.29 MB
Click to enlarge

Official Game Genie Codes
Away Team Codes
DD81-47DB + DD88-4DDBMedical packs aren't used up
DF2A-1DD7Start each away mission with 1 medical pack
D42A-1DD7Start each away mission with 2 medical packs
D02A-1DD7Start each away mission with 4 medical packs (only 3 shown)
D92A-1DD7Start each away mission with 5 medical packs (only 3 shown)
DDAF-446CPhaser power doesn't go down
F62A-1467Start away missions with phasers at 1/2 power
402A-1467Start away missions with phasers at 3/4 power
DA2A-1467Start away missions with phasers at 1/4 power
6D86-4FABMedical packs heal more
D486-44DBMedical packs heal twice as much
D786-44DBMedical packs heal completely
8EA4-4FD6Crew members are immune to enemy fire
Space Combat Codes
DFB2-1DF7Forward torpedoes reload much faster
D4B2-1DF7Forward torpedoes reload faster
DFB8-1FF7Aft torpedoes reload much faster
D4B8-1FF7Aft torpedoes reload faster
C26C-3FFDForward torpedoes don't require recharging
C267-342DAft torpedoes don't require recharging
D6B4-1F27Enemy shields regenerate at half speed
D0B4-1F27Enemy shields regenerate at 1/4 speed
DDB4-1F27Enemy shields don't regenerate
F6B4-1F27Enemy shields regenerate faster
3C6A-14FFForward phasers never lose power
C2B3-4DB7Forward phasers don't recharge
3C69-17BFAft phasers never lose power
C2BE-44F7Aft phasers don't recharge
D764-1D24Torpedoes do half damage
D064-1D24Torpedoes do less damage
D564-1D24Torpedoes do slightly more damage
D664-1D24Torpedoes do more damage
DB64-1D24Torpedoes do much more damage
DA64-1D24Torpedoes do double damage