Official Game Genie Codes
BD62-672A | 90 seconds per battle instead of 99
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6D62-672A | 80 seconds per battle
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5D62-672A | 70 seconds per battle
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1D62-672A | 60 seconds per battle
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9D62-672A | 50 seconds per battle
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0D62-672A | 40 seconds per battle
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7D62-672A | 30 seconds per battle
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4D62-672A | 20 seconds per battle
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FD62-672A | 10 seconds per battle
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DF80-AD64 | Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison
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EDBE-0F09 | Dizziness wears off very quickly
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C9BE-0DA9 | Dizziness lasts longer--on harder levels, won't work on computer
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BB63-6D2A | 99 seconds in 1st bonus round instead of 40
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BD63-6D2A | 90 seconds in 1st bonus round
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6D63-6D2A | 80 seconds in 1st bonus round
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5D63-6D2A | 70 seconds in 1st bonus round
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1D63-6D2A | 60 seconds in 1st bonus round
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9D63-6D2A | 50 seconds in 1st bonus round
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7D63-6D2A | 30 seconds in 1st bonus round
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4D63-6D2A | 20 seconds in 1st bonus round
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FD63-6D2A | 10 seconds in 1st bonus round
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4DC6-6493 | Championship mode on
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6DCF-D764 + FFCF-D7A4 | Advance to next level when you continue (must switch off before you continue on M. Bison stage)
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For the next 10 codes, don't choose the character you want to always fight
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CBA0-AF64 + EEA0-AFA4 | Always fight Ryu
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CBA0-AF64 + DDA0-AFA4 | Always fight Honda
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CBA0-AF64 + DFA0-AFA4 | Always fight Blanka
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CBA0-AF64 + D4A0-AFA4 | Always fight Guile
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CBA0-AF64 + D7A0-AFA4 | Always fight Ken
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CBA0-AF64 + D0A0-AFA4 | Always fight Chun-Li
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CBA0-AF64 + D9A0-AFA4 | Always fight Zangief
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CBA0-AF64 + D1A0-AFA4 | Always fight Dhalsim
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CBA0-AF64 + DBA0-AFA4 | Always fight Balrog
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CBA0-AF64 + DCA0-AFA4 | Always fight Vega
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CBA0-AF64 + D6A0-AFA4 | Always fight Sagat
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B9A0-AF04 | Fight M. Bison
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DDA4-A404 + 6DA4-A764 | Always fight on bonus stage 1
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DDA7-AF04 + DDA7-A4A4 | Always fight on bonus stage 2
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For the next two codes, Zangief's Pile Driver does less damage
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3CA4-DD67 + FEA4-DFD7 | High throw and grab damage
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3CA4-DD67 + EEA4-DFD7 | Minimum throw and grab damage
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503E-04DF | Player dies after getting hit by 2 blows
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60AC-AFD4 | Both players start with 3/4 energy (1/4 damage)
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96AC-AFD4 | Both players start with 1/2 energy (1/2 damage)
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4AAC-AFD4 | Both players start with 1/4 energy (3/4 damage)
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C2CC-A7DF | Round number does not advance (can't fight to a draw)
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DF81-A704 | 1 draw ends fight in VS. battle
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893E-04DF | Most punches and kicks do no damage
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DDAC-AFD4 | Both players start with no energy (1 hit and you're dead)
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DDAC-AF64 | Player 1 starts with no energy (1 hit and he's dead)
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1C65-DF00 | Players move faster
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D965-DF00 | Some special moves are faster
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DD61-6DA9 | Both players can do special moves in the air
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73A5-DF60 | Dragon punch does not go as high
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2AA5-DF60 | Dragon punch goes higher
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DD84-DD01 | Some special moves are easier to perform (Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: Whirlwind Kick)
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DFA0-DDA0 + ADA0-DFD0 | No pause after throwing a Fireball
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6D25-A467 + 6F25-A4A7 | Players can hit each other no matter where they are
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DAB8-A761 | Do special moves by just pressing buttons (may make Fireballs lower)
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Note: You can customize the next 20 codes to your liking by using programming method #3 in the Game Genie codebook.
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DDB8-ADF3 | Fireballs are lower to the ground
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1DB8-ADF3 | Fireballs are higher off the ground
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DDE3-DF01 | Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown to the left, they go backwards)
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EEB8-A793 | Light Fireballs, Sonic Booms and Yoga Fires are slower
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EBB8-A793 | Light Fireballs, Sonic Booms and Yoga Fires are faster
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EDB8-A793 | Light Fireballs, Sonic Booms and Yoga Fires are super fast
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EEB8-A723 | Medium Fireballs, Sonic Booms and Yoga Fires are slower
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EBB8-A723 | Medium Fireballs, Sonic Booms and Yoga Fires are faster
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EDB8-A723 | Medium Fireballs, Sonic Booms and Yoga Fires are super fast
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EEBA-AD93 | Hard Fireballs, Sonic Booms and Yoga Fires are slower
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EBBA-AD93 | Hard Fireballs, Sonic Booms and Yoga Fires are faster
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EDBA-AD93 | Hard Fireballs, Sonic Booms and Yoga Fires are super fast
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DDB1-D4F3 + EEB1-D7B3 | Light Sumo Head Butts and Rolling Attacks are slower
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DBB1-D4F3 + EBB1-D7B3 | Light Sumo Head Butts and Rolling Attacks are faster
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F9B1-D4F3 + EDB1-D7B3 | Light Sumo Head Butts and Rolling Attacks are super fast
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DDB1-D4B3 + EEB5-DDF3 | Medium Sumo Head Butts and Rolling Attacks are slower
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DCB1-D4B3 + E5B5-DDF3 | Medium Sumo Head Butts and Rolling Attacks are faster
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F1B1-D4B3 + 33B5-DDF3 | Medium Sumo Head Butts and Rolling Attacks are super fast
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DDB1-D7F3 + EEB5-DDB3 | Hard Sumo Head Butts and Rolling Attacks are slower
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D8B1-D7F3 + E9B5-DDB3 | Hard Sumo Head Butts and Rolling Attacks are faster
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F5B1-D7F3 + 32B5-DDB3 | Hard Sumo Head Butts and Rolling Attacks are super fast
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6DA4-6707 | Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline)
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CB61-07A4 | Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
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1868-0D6C | No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible |