The Vault: Street Fighter II (SNES)

Super Nintendo
Street Fighter II

Region
Players 2 Simultaneous
Year 1992
Cart size 16 Mbit
PublisherMajesco
Serial #SNS-S2-USA

Graphics8.21
Sound8.12
Gameplay8.44
Overall8.44 (66 votes) 

Street Fighter II (USA).sfc
CRC
bc3dcd9d
Verified 2024-04-10 More...

Disc #
Version
1.0
1.23 MB
Click to enlarge

Official Game Genie Codes
BD62-672A90 seconds per battle instead of 99
6D62-672A80 seconds per battle
5D62-672A70 seconds per battle
1D62-672A60 seconds per battle
9D62-672A50 seconds per battle
0D62-672A40 seconds per battle
7D62-672A30 seconds per battle
4D62-672A20 seconds per battle
FD62-672A10 seconds per battle
DF80-AD64Win 1 bout to win the match instead of 2 out of 3--must switch off effects before fighting M. Bison
EDBE-0F09Dizziness wears off very quickly
C9BE-0DA9Dizziness lasts longer--on harder levels, won't work on computer
BB63-6D2A99 seconds in 1st bonus round instead of 40
BD63-6D2A90 seconds in 1st bonus round
6D63-6D2A80 seconds in 1st bonus round
5D63-6D2A70 seconds in 1st bonus round
1D63-6D2A60 seconds in 1st bonus round
9D63-6D2A50 seconds in 1st bonus round
7D63-6D2A30 seconds in 1st bonus round
4D63-6D2A20 seconds in 1st bonus round
FD63-6D2A10 seconds in 1st bonus round
4DC6-6493Championship mode on
6DCF-D764 + FFCF-D7A4Advance to next level when you continue (must switch off before you continue on M. Bison stage)
For the next 10 codes, don't choose the character you want to always fight
CBA0-AF64 + EEA0-AFA4Always fight Ryu
CBA0-AF64 + DDA0-AFA4Always fight Honda
CBA0-AF64 + DFA0-AFA4Always fight Blanka
CBA0-AF64 + D4A0-AFA4Always fight Guile
CBA0-AF64 + D7A0-AFA4Always fight Ken
CBA0-AF64 + D0A0-AFA4Always fight Chun-Li
CBA0-AF64 + D9A0-AFA4Always fight Zangief
CBA0-AF64 + D1A0-AFA4Always fight Dhalsim
CBA0-AF64 + DBA0-AFA4Always fight Balrog
CBA0-AF64 + DCA0-AFA4Always fight Vega
CBA0-AF64 + D6A0-AFA4Always fight Sagat
B9A0-AF04Fight M. Bison
DDA4-A404 + 6DA4-A764Always fight on bonus stage 1
DDA7-AF04 + DDA7-A4A4Always fight on bonus stage 2
For the next two codes, Zangief's Pile Driver does less damage
3CA4-DD67 + FEA4-DFD7High throw and grab damage
3CA4-DD67 + EEA4-DFD7Minimum throw and grab damage
503E-04DFPlayer dies after getting hit by 2 blows
60AC-AFD4Both players start with 3/4 energy (1/4 damage)
96AC-AFD4Both players start with 1/2 energy (1/2 damage)
4AAC-AFD4Both players start with 1/4 energy (3/4 damage)
C2CC-A7DFRound number does not advance (can't fight to a draw)
DF81-A7041 draw ends fight in VS. battle
893E-04DFMost punches and kicks do no damage
DDAC-AFD4Both players start with no energy (1 hit and you're dead)
DDAC-AF64Player 1 starts with no energy (1 hit and he's dead)
1C65-DF00Players move faster
D965-DF00Some special moves are faster
DD61-6DA9Both players can do special moves in the air
73A5-DF60Dragon punch does not go as high
2AA5-DF60Dragon punch goes higher
DD84-DD01Some special moves are easier to perform (Edmond Honda: Sumo Head Butt; Blanka: Rolling Attack; Guile: Flash Kick; Guile: Sonic Boom; Chun Li: Whirlwind Kick)
DFA0-DDA0 + ADA0-DFD0No pause after throwing a Fireball
6D25-A467 + 6F25-A4A7Players can hit each other no matter where they are
DAB8-A761Do special moves by just pressing buttons (may make Fireballs lower)
Note: You can customize the next 20 codes to your liking by using programming method #3 in the Game Genie codebook.
DDB8-ADF3Fireballs are lower to the ground
1DB8-ADF3Fireballs are higher off the ground
DDE3-DF01Fireballs, Sonic Booms and Yoga Fires always go to the right (thrown to the left, they go backwards)
EEB8-A793Light Fireballs, Sonic Booms and Yoga Fires are slower
EBB8-A793Light Fireballs, Sonic Booms and Yoga Fires are faster
EDB8-A793Light Fireballs, Sonic Booms and Yoga Fires are super fast
EEB8-A723Medium Fireballs, Sonic Booms and Yoga Fires are slower
EBB8-A723Medium Fireballs, Sonic Booms and Yoga Fires are faster
EDB8-A723Medium Fireballs, Sonic Booms and Yoga Fires are super fast
EEBA-AD93Hard Fireballs, Sonic Booms and Yoga Fires are slower
EBBA-AD93Hard Fireballs, Sonic Booms and Yoga Fires are faster
EDBA-AD93Hard Fireballs, Sonic Booms and Yoga Fires are super fast
DDB1-D4F3 + EEB1-D7B3Light Sumo Head Butts and Rolling Attacks are slower
DBB1-D4F3 + EBB1-D7B3Light Sumo Head Butts and Rolling Attacks are faster
F9B1-D4F3 + EDB1-D7B3Light Sumo Head Butts and Rolling Attacks are super fast
DDB1-D4B3 + EEB5-DDF3Medium Sumo Head Butts and Rolling Attacks are slower
DCB1-D4B3 + E5B5-DDF3Medium Sumo Head Butts and Rolling Attacks are faster
F1B1-D4B3 + 33B5-DDF3Medium Sumo Head Butts and Rolling Attacks are super fast
DDB1-D7F3 + EEB5-DDB3Hard Sumo Head Butts and Rolling Attacks are slower
D8B1-D7F3 + E9B5-DDB3Hard Sumo Head Butts and Rolling Attacks are faster
F5B1-D7F3 + 32B5-DDB3Hard Sumo Head Butts and Rolling Attacks are super fast
6DA4-6707Most special moves disabled (computer can still do them, Zangief can still do Spinning Clothesline)
CB61-07A4Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames
1868-0D6CNo Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible