The Vault: Street Fighter II Turbo (SNES)

Super Nintendo
Street Fighter II Turbo

Region
Players 2 Simultaneous
Year 1993
PublisherCapcom

Graphics8.67
Sound8.56
Gameplay8.66
Overall8.53 (90 votes) 

Street Fighter II Turbo (USA).sfc
CRC
a45cadd6
Verified 2024-04-10 More...

Disc #
Version
1.56 MB
Click to enlarge

Official Game Genie Codes
BDA3-176DStart with 90 seconds instead of 99
5DA3-176DStart with 70 seconds
9DA3-176DStart with 50 seconds
7DA3-176DStart with 30 seconds
FDA3-176DStart with 10 seconds
6091-E76DStart with 3/4 energy
9691-E76DStart with 1/2 energy
4A91-E76DStart with 1/4 energy
BBAE-1DDD1st bonus round is 99 seconds instead of 40
6DAE-1DDD1st bonus round is 80 seconds
1DAE-1DDD1st bonus round is 60 seconds
4DAE-1DDD1st bonus round is 20 seconds
BBAE-1D6D2nd bonus round is 99 seconds
6DAE-1D6D2nd bonus round is 80 seconds
1DAE-1D6D2nd bonus round is 60 seconds
4DAE-1D6D2nd bonus round is 20 seconds
DD05-7F04Infinite time
DDF1-7D60Some special moves can be performed in the air--Don't do Vega's Wall Leap
891F-84ADMost attacks do no damage (throws still work)
C734-7405Throws do no damage
F034-74051st throws do more damage (if you have enough energy), others do less damage
DD3F-EFADPlayers can walk through each other
DD18-570D1st hit of any kind defeats opponent
DF04-5DAFWinner of 2nd round wins the battle
ADFC-E40D + F9FC-E46DAllows you to select up to 10 stars instead of 4 for Turbo mode
D071-E460No charging required for special moves--Except Balrog's turn punch power
DD75-8460Hard special moves become light
D475-8461Hard special moves become medium
D675-8462Hard special moves become disabled
8ED2-87A9Invisible players
C933-7DA9Most special moves go nowhere
C9B8-77A5Fireballs go nowhere
D039-14ADHard Hurricane Kicks go faster and farther --To the right only
Ryu
DF30-1DADRyu's hard Dragon Punch doesn't go as far
D630-1DADRyu's hard Dragon Punch goes farther
DF30-1D0DRyu's medium Dragon Punch doesn't go as far
D630-1D0DRyu's medium Dragon Punch goes farther
D637-17ADRyu's light Dragon Punch goes farther
D526-1DAFRyu jumps backward farther
E525-14AFRyu jumps forward farther
Ken
D52D-CDAFKen jumps backward farther
E52E-14AFKen jumps forward farther
DF30-17ADKen's hard Dragon Punch doesn't go as far
D330-17ADKen's hard Dragon Punch goes farther
DF30-170DKen's medium Dragon Punch doesn't go as far
Except Tiger Shots for the next 12 codes
D830-170DKen's medium Dragon Punch goes farther
D630-14ADKen's light Dragon Punch goes farther
3E31-37ADHard projectiles go faster
EE31-37ADHard projectiles go slower
3E31-370DMedium projectiles go faster
EE31-370DMedium projectiles go slower
3E31-34ADLight projectiles go faster
EE31-34ADLight projectiles go slower
Edmond Honda
DE35-1FADEdmond Honda's hard Sumo Head Butts are faster
DF35-1FADEdmond Honda's hard Sumo Head Butts are slower
DE35-1F0DEdmond Honda's medium Sumo Head Butts are faster
DF35-1F0DEdmond Honda's medium Sumo Head Butts are slower
DE35-1DADEdmond Honda's light Sumo Head Butts are faster
DF35-1DADEdmond Honda's light Sumo Head Butts are slower
F436-1DDDEdmond Honda's hard Sumo Smashes are faster
F435-176DEdmond Honda's medium Sumo Smashes are faster
F435-17DDEdmond Honda's light Sumo Smashes are faster Sagat Codes
D63B-C70DSagat's hard Tiger Uppercut goes farther
D63B-C4ADSagat's medium Tiger Uppercut goes farther
D63B-C40DSagat's light Tiger Uppercut goes farther
D439-340DSagat's high Tiger Shots are disabled-- you can still do the move but no projectile comes out
D838-CF0DSagat's hard Tiger Knee goes farther
D83C-C70DSagat's medium Tiger Knee goes farther
D83C-CF0DSagat's light Tiger Knee goes farther
Bison
DF39-C40DM. Bison's hard Psycho Crusher goes slower
DC39-C40DM. Bison's hard Psycho Crusher goes faster
DF39-CFADM. Bison's medium Psycho Crusher goes slower
DC39-CFADM. Bison's medium Psycho Crusher goes faster
Not in normal mode for the next six codes
DF39-CF0DM. Bison's light Psycho Crusher goes slower
DC39-CF0DM. Bison's light Psycho Crusher goes faster
DF31-CD6DM. Bison's hard Scissor Kick goes slower
DC31-CD6DM. Bison's hard Scissor Kick goes faster
DF31-CDDDM. Bison's medium Scissor Kick goes slower
DC31-CDDDM. Bison's medium Scissor Kick goes faster
DF39-C76DM. Bison's light Scissor Kick goes slower
DC39-C76DM. Bison's light Scissor Kick goes faster
Balrog
D869-7DD1Balrog's first Dash Punch goes faster
D432-CF0DBalrog's first Turn Punch goes slower (& a little backward)
DC32-CF0DBalrog's first Turn Punch goes faster
Chun Li
DC38-1F6DChun Li's hard Whirlwind Kick goes farther
DF38-1FDDChun Li's medium Whirlwind Kick doesn't go as far
DC38-1FDDChun Li's medium Whirlwind Kick goes farther
DF38-1D6DChun Li's light Whirlwind Kick doesn't go as far
DC38-1D6DChun Li's light Whirlwind Kick goes farther
Blanka
DF3B-14DDBlanka's hard Rolling Attack goes slower
DC3B-14DDBlanka's hard Rolling Attack goes faster
DF3B-1F6DBlanka's medium Rolling Attack goes slower
DC3B-1F6DBlanka's medium Rolling Attack goes faster
DF3B-1FDDBlanka's light Rolling Attack goes slower
DC3B-1FDDBlanka's light Rolling Attack goes faster
DF3C-1D0DBlanka's hard Vertical Rolling Attack doesn't go as far
DA3C-1D0DBlanka's hard Vertical Rolling Attack goes out farther
DF3B-17ADBlanka's medium Vertical Rolling Attack doesn't go as far
DA3B-17ADBlanka's medium Vertical Rolling Attack goes out farther
DF3B-170DBlanka's light Vertical Rolling Attack doesn't go as far
DA3B-170DBlanka's light Vertical Rolling Attack goes out farther