Super Nintendo
| Region | ![]() | ||||
| Players | 1 | ||||
| Year | 1992 | ||||
| Cart size | 8 Mbit | ||||
| Publisher | Hudson Soft | ||||
| Serial # | SNS-H2-USA | ||||
| Graphics | 8.95 | ||||
| Sound | 8.67 | ||||
| Gameplay | 8.67 | ||||
| Overall | 7.86 (21 votes) | ||||
| CRC | dcd46848More... | ||||
| Verified | 2025-11-05 | ||||
| Version |
1.0 |
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Cartridge
| DD6A-646F | Start with 1 life instead of 3 |
| D06A-646F | Start with 5 lives |
| DB6A-646F | Start with 10 lives |
| D36A-646F | Start with 15 lives |
| F66A-646F | Start with 25 lives |
| 7F6A-646F | Start with 50 lives |
| 146A-646F | Start with 99 lives |
| C2B3-D46D | Infinite lives |
| DD6A-67AF | Start with 1 credit |
| D96A-67AF | Start with 6 credits |
| C2CD-0F0D | Infinite credits |
| CBBE-DF94 + FDBE-DFB4 | Fruit restores full energy |
| On the next two codes, don't use the game's super jump feature. The codes don't work for the skateboard | |
| 798C-DF0D | Super jump |
| 408C-DF0D | Mega-jump |
| 79C0-A7DD + 79C6-A4DD | Don't lose all weapon power when you die--may give you unusual weapons |
| D766-0FD7 | Start in area 1, stage 2 |
| D966-0FD7 | Start in area 1 bonus round |
| D566-0FD7 | Start in area 1, stage 3 |
| DC66-0FD7 | Start in area 2, stage 1 |
| DA66-0FD7 | Start in area 2, stage 2 |
| D366-0FD7 | Start in area 2 bonus round |
| FF66-0FD7 | Start in area 2, stage 3 |
| F066-0FD7 | Start in area 3, stage 1 |
| F666-0FD7 | Start in area 3, stage 2 |
| FC66-0FD7 | Start in area 3, stage 3 |
| F266-0FD7 | Start in area 4, stage 1 |
| FE66-0FD7 | Start in area 4, stage 2 |
| 4D66-0FD7 | Start in area 4 bonus round |
| 4066-0FD7 | Start in area 4, stage 3 |
| 4566-0FD7 | Start in area 5, stage 1 |
| 4B66-0FD7 | Start in area 5, stage 2 |
| 4866-0FD7 | Start in area 5, stage 3 |
| 4266-0FD7 | Start in area 5, bonus round |
Reviews
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