Super Nintendo
| Region | ![]() | ||||
| Players | 1 | ||||
| Year | 1992 | ||||
| Publisher | Capcom | ||||
| Graphics | 8.83 | ||||
| Sound | 8.5 | ||||
| Gameplay | 9.83 | ||||
| Overall | 8.33 (6 votes) | ||||
| CRC | c86872d3More... | ||||
| Verified | 2026-03-12 | ||||
| Version | |||||
| |||||
Manual
Box
| DF61-0DDA | Start with 2 lives |
| D461-0DDA | Start with 3 lives |
| D061-0DDA | Start with 5 lives |
| D961-0DDA | Start with 6 lives |
| D561-0DDA | Start with 8 lives |
| DB61-0DDA | Start with 10 lives |
| DD61-0DDA | Start with 1 life |
| DDB2-07A4 | Infinite lives |
| FB83-0D64 | Clock runs faster |
| 1083-0D64 | Clock runs slower |
| A683-0D64 | Clock runs much slower |
| DD83-0704 | Clock is frozen (no time limit) |
| DD61-0D0A | 1 credit |
| DF61-0D0A | 2 credits |
| D461-0D0A | 3 credits |
| D761-0D0A | 4 credits |
| D961-0D0A | 6 credits |
| D561-0D0A | 8 credits |
| EE61-0D0A | No credits |
| C9B9-6D04 | Infinite credits |
| D42B-A7D0 | Extra credit after 2 food items instead of 10 |
| D02B-A7D0 | Extra credit after 4 food items |
| D12B-A7D0 | Extra credit after 6 food items |
| D62B-A7D0 | Extra credit after 8 food items |
| 3C2B-A460 | Food items never earn extra credit |
| D184-ADA8 | Double harpoon pick-up gives you machine gun |
| C96E-6FD6 | Retain weapon after dying or advancing thru stages |
| D780-DDD4 + D781-DF04 | Panic mode has 2 levels instead of 99 |
| D180-DDD4 + D181-DF04 | Panic mode has 5 levels |
| D880-DDD4 + D881-DF04 | Panic mode has 10 levels |
| F980-DDD4 + F981-DF04 | Panic mode has 20 levels |
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