Super Nintendo
Region | ||
Players | 2 | |
Year | 1993 | |
Cart size | 16 Mbit | |
Publisher | Nintendo | |
Serial # | SNS-4M-USA | |
Graphics | 8.71 | |
Sound | 8.7 | |
Gameplay | 8.76 | |
Overall | 8.73 (92 votes) | |
CRC | 925637c7More... | |
Verified | 2024-10-30 | |
Version |
1.00 |
|
Download unavailable at the request of Nintendo of America |
Cartridge
"FILE A" codes affect only the game stored in FILE A. | |
DFDF-FAAD | Start FILE A game with 2 lives |
DBDF-FAAD | Start FILE A game with 10 lives |
7FDF-FAAD | Start FILE A game with 50 lives |
17DF-FAAD | Start FILE A game with 100 lives |
C2C1-D4AA | Infinite lives |
6D84-DF03 | Infinite time |
C26B-0FBF | 1-up worth nothing |
D5DF-FADD | Allows you to select any world for FILE A |
CB81-0D02 + E281-0D62 + 3C81-0DA2 | Jump lower--Switch off effects if you get stuck |
CB81-0D02 + EC81-0D62 + 3C81-0DA2 | Super jump |
CB81-0D02 + E681-0D62 + 3C81-0DA2 | Mega-jump |
D62F-6DAE | Invincibility does not last as long |
9D2F-6DAE | Invincibility lasts longer |
The Lost Levels | |
DFDF-FEDD | Start FILE A game with 2 lives |
DBDF-FEDD | Start FILE A game with 10 lives |
7FDF-FEDD | Start FILE A game with 50 lives |
17DF-FEDD | Start FILE A game with 100 lives |
C2B6-A455 | Infinite lives |
6D82-0F79 | Infinite time |
DADF-F30D + D7DF-F36D | Allows you to select any world or level for FILE A |
Super Mario Bros. 2 | |
DF61-05D0 | 1 life after continue |
DB61-05D0 | 9 lives after continue |
7461-05D0 | 50 lives after continue |
1761-05D0 | 99 lives after continue |
C26E-D5A6 | Infinite lives |
DF6B-A9A1 | Continue with 3 hearts instead of 2 |
D46B-A9A1 | Continue with 4 hearts |
DD32-6966 | Never lose hearts |
7A60-A966 | Jumping in place charges super jump |
D1D4-FA0D | Allows you to select any world for FILE A |
Super Mario Bros. 3 | |
DDAF-A8A3 | Fly at any time (run meter always full) |
EEA4-AB63 | You can fly for as long as you want, until you land |
E1A3-D60A | Start and continue as Big Mario |
CB69-AC07 + DF69-AC67 | Change to Big Mario whenever you go to the map |
CB69-AC07 + D469-AC67 | Change to Fire Mario whenever you go to the map |
CB69-AC07 + D769-AC67 | Change to Raccoon Mario whenever you go to the map |
CB69-AC07 + D069-AC67 | Change to Frog Mario whenever you go to the map |
CB69-AC07 + D969-AC67 | Change to Tanooki Mario whenever you go to the map |
CB69-AC07 + D169-AC67 | Change to Sledgehammer Mario when you go to the map |
1D0A1-6C0A + E1A3-D60A | All power-ups turn you into Shoe Mario--May cause some graphics to mess up |
With the collision codes, you stil lose a life from the collision, then you're invincible except from falls | |
D4A8-6CAA | Collisions turn you into Big Mario |
D7A8-6CAA | Collisions turn you into Fire Mario |
D0A8-6CAA | Collisions turn you into Raccoon Mario--can make him get "tangled" in collisions--turn off effects to get loose |
D9A8-6CAA | Collisions turn you into Frog Mario |
D1A8-6CAA | Collisions turn you into Tanooki Mario |
D5A8-6CAA | Collisions turn you into Sledgehammer Mario |
C23B-680D | After getting a star, invincible until end of level--May have to turn offeffects to jump up |
DFBB-DBAF | 1 life after continue |
DBBB-DBAF | 10 lives after continue |
FBBB-DBAF | 26 lives after continue |
74BB-DBAF | 51 lives after continue |
17BB-DBAF | 100 lives after continue |
82BB-0C6D | Infinite lives |
D93E-6C49 | Gain lots of lives with each 5 coins (up to 99 lives) |
For the next four codes, you must first get atleast 100 coins | |
D93E-6819 | You only need 5 coins for a free extra life |
DC3E-6819 | You only need 10 coins for a free extra life |
FB3E-6819 | You only need 25 coins for a free extra life |
743E-6819 | You only need 50 coins for a free extra life |
AD3E-6801 | Power jump |
863E-6801 | Super jump |
8D3E-6801 | Mega-jump |
C63E-6801 | Ultra power jump |
DDA9-A603 | Skywalking (stay up until you release the jump button) |
6D3D-6619 | Infinite time |
D5D4-F36D | Select any world for FILE A game--Doesn't work on World 8 |