Super Nintendo
| Region | ![]() | ||||
| Players | 2 | ||||
| Year | 1991 | ||||
| Cart size | 4 Mbit | ||||
| Publisher | Nintendo | ||||
| Serial # | SNS-MW-USA SNS-MW-USA-1 | ||||
| Graphics | 8.97 | ||||
| Sound | 8.98 | ||||
| Gameplay | 8.98 | ||||
| Overall | 8.99 (89 votes) | ||||
| CRC | b19ed489More... | ||||
| Verified | 2025-11-05 | ||||
| Version |
1.0 |
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Cartridge
| DDB4-6F07 | Start with 1 life instead of 5 |
| D6B4-6F07 | Start with 9 lives |
| D3B4-6F07 | Start with 15 lives |
| F6B4-6F07 | Start with 25 lives |
| 7FB4-6F07 | Start with 50 lives |
| 14B4-6F07 | Start with 99 lives |
| C222-D4DD | Infinite lives |
| D964-A7D7 + D967-AFA7 | Extra life at 5 coins instead of 100 |
| DC64-A7D7 + DC67-AFA7 | Extra life at 10 coins |
| F064-A7D7 + F067-AFA7 | Extra life at 20 coins |
| 7464-A7D7 + 7467-AFA7 | Extra life at 50 coins |
| DD32-6DAD | Start and stay invincible most of the time |
| CBED-6DDF | Stay as Super Mario, Fire Mario, or Cape Mario when you get hit--extra items may still fall out of box at top of screen |
| CB28-DF6D | Stay as Super Mario, Fire Mario or Cape Mario when you fall and die |
| D02C-AF6F | Low jump |
| D42C-AF6F | Super jump |
| DF2C-AF6F | Mega-jump |
| C264-64D7 | Infinite time--Some puzzles use the timer and you might need to switch off effects to continue |
| D2E5-A7AD | Extra life with every dragon coin instead of 5 |
| 31B7-6F07 | Start as Super Mario |
| CBB7-6D67+D4B7-6DA7+3CB7-6FD7+ 69B7-6F07 Start as Cape Mario | |
| CBB7-6D67+D7B7-6DA7+3CB7-6FD7+ 69B7-6F07 Start as Fire Mario | |
| DFCE-64A0 | Little Yoshi grows into big Yoshi after eating just 1 enemy instead of 5 |
| D4CE-64A0 | Little Yoshi grows into big Yoshi after eating just 2 enemies |
| D7CE-64A0 | Little Yoshi grows into big Yoshi after eating just 3 enemies |
| D0CE-64A0 | Little Yoshi grows into big Yoshi after eating just 4 enemies |
Reviews
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