Nintendo
Demon Sword
Graphics: Sound: Gameplay: Overall: |
6.87 6.20 7.27 6.80 |
Votes: | 15 |
Reviews: | 3 |
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Reviewer: Omega Warrior | Date: Jun 19, 2010 |
The NES is an old system, but let it be known that it was never short of good, fresh ideas. Some have lived on into newer and newer systems, others have (unfortunately) been all but lost to the annals of gaming history. Demon Sword fits squarely in the latter category, a great idea that never saw the light of day after its time was over. The game is a miniature marvel of ingenuity, a literal leap of conceptual gameplay in a beautifully detailed package.
Graphics: 9 In spite of its 8-bit era style, Demon Sword pushes the envelope in all aspects of its visual style. From the swarms of enemies and the hero himself to the meticulously detailed environments of seven separate locales, you are immediately immersed into the world as seamlessly as any game can manage. Sound: 9 At times, it feels as though you could play this game by ear alone- the level of detail in the music and sound effects pushes the limits of the system, and sets a high bar even in comparison to games on the next generation of consoles. When you pick up a powerup and split into three, for instance, you HEAR the three Victars separately instead of one. To this day, I have never heard anything out of the NES quite as cool or satisfying as a fully-powered dart throw's hum in this game. Gameplay: 10 Ah, now THIS is where the game truly excels, in my opinion. You see, in Demon Sword, you don't just hop and chop on a linear, well defined set of platforms; you leap in every direction, climbing incredible heights and clearing bounds that would make Mario look about as bouncy as your average stone. Darts can be thrown in all EIGHT directions, a great tool to have when enemies drop constantly from every angle to assault you. The bosses are creepy as hell, a hard feat for an 8-bit to accomplish. And did I mention the fact that the game is sure to keep you from standing around dilly dallying for too long? Believe me, the invincible demon dogs that will come after you if you do are some of the scariest enemies you'll ever face on the NES. Keep moving, or be eaten by hell hounds. Move too fast, and you might not pick up enough stuff to make it through alive. Riding the balance of sticking around just long enough to get enough stuff without letting those dogs catch up with you is one of the more challenging and intense experiences of NES gaming. Overall: 9 If this game had come out in a modern form, in this day and age with all the frills that modern games have to offer, I can almost guarantee it would become an instant classic. The gameplay is both incredibly freeing and surprisingly tight, and though the NES was on its way out by the time of Demon Sword's release, this game makes for an incredible sendoff by any measure. I still want a sequel on a newer system, though. |
Reviewer: SlowMotionRiot | Date: Dec 14, 2002 |
It wasn't always so easy to find a platform game on the NES that could suck you right in with it's versatile gameplay and non-stop pacing. Sure, the Mario series of platformers was impressive and lengthy, but it always seemed too cartoony to take seriously. Then along comes Demon Sword in '89, with its rich fantasy world and extensive gameplay options. Sadly, by this time the NES was beginning to show its age, and everyone knew stronger, more robust consoles were on the horizon. I propose that Demon Sword was one of the games that did push the NES to its limits, and comes up with a relatively decent game in doing so. Just don't expect a very immersive experience--the game's waaaay too short to get too involved. Graphics: 9 Sound: 8 Gameplay: 6 Overall: 7 Taito really did the Legend of Kage proud by updating it's engine and producing Demon Sword from it's ashes. Unfortunately, I imagine it turned out to be a project just too intense for the hardware the makers put it on. I'm really stretching my imagination here, but I think that if this game had been released on the Super Nintendo instead, it would have been at least three times as long, even more gorgeous, and with sound that could bring tears to your eyes it was so moving. It would have rivaled the CastleVania series. Alas, that was not meant to be, and Demon Sword was released as an aging dynasty was nearing its end, and developers had maxed-out graphical and sound production on a system that could only handle so much. It's a case of plenty of bells & whistles, but not much depth--but only because you can only fit so much into a game pak. |
Reviewer: Zero72 | Date: Aug 8, 2001 |
Graphics: There seems to be a bug that sometimes makes the character's face transparent. Other than that, pretty good. The backgrounds are very detailed and the way the skeletons lay when you kill them(?) is kind of cool. Sound: It's...ok... Gameplay: You can jump really high and climb trees. It takes some getting used to, but eventually it becomes very managable. Overall: The difficulty really keeps itself in check; when the enemies are weaker, the sword is shorter, but when the strong ones roll around, you're ready for them with this big-ol' sword. Different. Anyway, the game is ok, but not necessarily great. |